And you've just contributed to the lack of diversity in video games.
Did it ever occur to you that correlation may not be causation? You think you should use white male characters because you think your audience is white (despite a lack of evidence to that effect). But what if it's the other way round? What if your audience is white males because you only include white male characters?
No, because since we're talking about the USA we want to go for a demographic that has the size / free spending money. Since whites are the majority of the country, and have the second highest income in the country, it makes sense to target them. The only other important choice is to market to males or females, and when we're talking AAA games, males play the vast majority of them (Purchase statistics are flawed, because Females can buy the games for their male relatives. If a son asks his mother for a game, it's recorded as a female purchase).
And how do you think all the people who aren't white males feel about most games not having characters that look and act like them?
See, that's the cool thing. There ARE games where you can play as non-white males/females because that market niche has already been fulfilled. Some studios obviously saw the opportunity to reach out to disenfranchised players,
Maybe not a call of duty, because they need to target the biggest market they can to make the money back, but risking a game's profitability just to increase diversity is crazy.
I'm going to assume that you've never heard of the Pew Research Center;
I have, and if you'd read your own link Asians have earned more money then whites every single year since 1988. Wealth only has 3 data points reported for Asians, and they have more wealth in 1/3 of those as well.
In fact, with a bit of google-foo you'd see that Indians/Filipino's make quite a bit more then the other races, but their incomes (In the Asian race category) are tied down by mainly South Chinese Migrants.
I also like how you threw in "generally" because your interpretation of the data's wrong. In the income section, for the past 10 years (since the data ended) Hispanics have made less than blacks for 8/10 of them. The 2/10 they made more, they made it by about $300 in each year.
Summary: game studios thus have no responsibility to do anything to challenge discrimination since it is a "broad cultural bias," and will just wait until the rest of the world figures this stuff out?
It's been figured out, and businesses have optimized themselves to look for talent instead of worrying about social issues, unless PR necessitates it.
Either way, this has gone off course so I'm going to refrain from posting any more in here. Simply put there are disagreements in data interpretation and in fact of whether there's not a problem at all.
I think that if a problem currently exists, the market WILL (Eventually) shift to having more minorities/women in games.