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So I was watching Extra Credits yesterday

Started by July 22, 2015 07:29 PM
105 comments, last by frob 9 years, 3 months ago

So I was watching Extra Credits yesterday and I came across this video about representing race in games. It's four minutes long. I recommend watching it before reading the rest of this post.

What do you think?

I read the comments section. It seems that the players' opinion of the randomized characters is split 50-50. But I don't really want to talk about that too much here, as that is thoroughly discussed on YouTube. I'm interested in getting the opinion of developers, regarding a topic that is apparently very sensitive. Do you believe that diversity is an issue in today's game industry? If so, how should we, as developers, go about resolving it?

In my opinion, there appears to be a more broad issue with diversity in games. A mildly humorous example from the FPS genre. I think it's possible to craft a diverse, interesting set of characters without resorting to the token approach or satellite characters.

Anyway, it's worth noting for future reference.


Do you believe that diversity is an issue in today's game industry?

I really don't think that racism is a thing anymore. How ever i strongly believe that prejudices(and maybe most of the stereotypes) are pretty normal thing, and they should not be treated as racism.

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What's the difference between being prejudiced against all people of some race, and being racist? I don't understand your statement at all.

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Letting the player design their own character has been a key part of almost all role playing games since ... a long time.

* sigh * Here we go again.

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

Do you believe that diversity is an issue in today's game industry?


If you're talking about EMPLOYMENT within the industry, I don't think the problem is at the studios.

I'm reminded of a joke where a young stupid soldier is firing his gun and missing the target. He decides to troubleshoot the problem. First off he wanted to know if the bullets were actually getting to the target. He places his fingertip over the muzzle, shoots, and loses the tip of his finger. He concludes "Nope, this isn't the end with the problem."

If there is a problem of employment discrimination I don't believe it to be an issue of corporate discrimination. Any problems there are likely to not be something inside corporate management. There is a lack of gender and racial diversity in games employment and in tech jobs generally. But I don't blame the employers for that lack of diversity. Employers can only hire the applicants who are in the job pool, and from that pool they'll choose the ones with the most documented experience that they can do the job.

There are few women getting into computer science. Many drop out, so even fewer women getting CS degrees. It is well documented that many of those never go into the workplace at all, and for those who do enter the workplace, still more will leave to be a parent to their children. That is not the game industry inherently discriminating, nor is that an employer being unfair to workers. That may be a separate issue of society or the individuals self-discriminating.

I don't see that aspect as being any different than other fields: Women are dominant in nursing today, a century ago nursing was a male-only field; Women are dominant in primary education today in the US, but gender in education has varied over time and locations. In some regions men are still dominant in primary education, or secondary or post-secondary, in others each of those is female dominated. Within post-secondary education (colleges and universities) teachers of different fields are dominated by different genders. A trade school of cosmetology (basically cutting hair, styling it, and other beauty stuff) will be dominated by females both for teachers and students. A trade school for auto mechanics will be dominated by males, both in teachers and students. A degree covering early childhood education will be filled mostly with females, both teachers and students.

So I don't see a low number of women in CS as a problem any more than I see low number of men in early childhood education as a problem. That is a trend in society, currently people feel like one job is a "boy job", the other is a "girl job".

As for pay and compensation, that's another systemic issue.

There are known concerns about women not asking for good or fair pay, and not asking for raises or promotions. There have been many good books written on the subject, like "Women Don't Ask: the high cost of avoiding negotiation" and "Nice Girls don't get the corner office", that talk about study after study of gender-based research. When being hired, most men negotiate salary and wages. In various studies across broad cross-sections of jobs, education, race, and more women don't negotiate, sometimes it is as high as 30% and other times as low as 8%, but compared to the 70%-50% of men who negotiate salaries, women across all fields have a systemic issue of not fighting for themselves. The most common cited reason is that women -- who generally tend to be more social -- fear social repercussions; basically along the lines of "If I ask for more, they'll think poorly of me". The second biggest reason was that many women (wrongly) assume that pay and salary will be divided up fairly based on merit. While that may be a gender-based issue generally in business, the simple fact is that almost everywhere in business you earn what you negotiate, not a fair balance. If you want a raise or a promotion you need to push it on your boss or even your boss's boss and leverage the social networks in the office to get what you want. The "nice girl" attitude of not disrupting social norms and expecting others to stand up for you doesn't work in most environments.

But that is not specific to this industry. And I think most companies within the industry are basically fair in compensation in large part because pay is already relatively low compared to what could be made in other fields.

Generally once they are employed, women are given more latitude in our industry's workplace then men are given. While not true of other industries, I've seen women held to lower standards for dress code, lower standards for behavior, allowed more leeway for grumpy attitudes and occasional negativity, and more. There are likely some hold-overs, but it isn't like women in a game studio suffer from cat-calls or unwanted touch. That type of behavior is quickly and firmly dealt with by HR, usually by immediately firing the person who did it and launching another round of anti-discrimination training.

So no, I don't think women are discriminated against in the games industry. If anything, for employment women are usually shown additional courtesy and additional social space and accommodation. There may be a few independent problems, but as a whole women in the industry are treated quite well in their employment.


if you're talking about CONTENT OF GAMES, I also don't think that is a problem generally.

Games where humans are depicted make up an extremely tiny slice of all games. Easily under 1%, most likely under 0.1%. So for this 99% and maybe 99.9% of all games, there is no human diversity issue.

Probably the most prevalent of the human games are the annual sports titles. No diversity issue in the games themselves, because <sport> 2015 reflects the actual major players of that sport. If those are the players of football/fifa/NBA/WNBA/tennis/hockey/whatever, and they didn't recolor anybody's race or gender, then that's just fine. Possibly a diversity issue within the sport, but no diversity issues in the video game.

Games that do have humans very often have building tools where you can customize gender, skin color, hair color, clothing, and more. For online games where everyone can bring their own avatars, no diversity issues. Each person built their own avatar, and as long as all the options are available, no diversity issues at all.



So those few games with lots of human or human-like characters in the game, and the subset of those games where characters are all generated by the studio, and the subset of those games where studio-generated characters are not readily configurable to fit the player's preferences, then in that tiny slice of games, you might have a diversity issue.

For that extremely narrow subset of games, a lack of diversity in the characters still may not be an issue:

Remember that first and foremost, games are entertainment in fantasy worlds. Different people have different preferences in their entertainment. In movies they run the gambit from children's animations to Korean dramas to action, horror, drama, sci/fi, fantasy, art flicks, and even hardcore adult films. There is an enormous variety in entertainment options. If your film is set in Japan it makes sense to follow their demographics, lots of Japanese race characters and Japanese themed environments; if you've got a Korean drama it makes sense to have almost exclusively Korean actors and Korean settings; a film set in India is going to have a lot of Indian actors. The setting and story are going to define the race and nationality.

People have talked bad about race and gender in Disney's princess movies. But it makes little sense. You've got Cindrella and Sleeping Beauty and more that are set in various late-medieval Eurpoean times and locations. Unsurprisingly, 1700's Germany was almost exclusively Caucasian, 1600's France was mostly Caucasian. When the set a movie with native Americans in Pocahontas, they drew the natives with light brown skin and the English colonists as white, and that isn't racism. If your game is set in a different time or a different place, it is not discriminatory to have them match the time and place. If you're playing Assassin's Creed Unity and the level is set in Versailles, don't expect to play as an entitled black woman. In that game setting, in order to move freely around society the only option is a nicely dressed white male.

So if you've got a game, and the game is based on humanoids, and the humanoids are all studio-created, and they're all or nearly-all the same race because that is the setting of the game, then there is still no problem even though the races are not diverse.

It is only when the game uses humanoids, and the humanoids are studio-created, and the race distribution does not match the expected demographics for the game, or the character is unable to choose their character. A small number of high profile games have been like that, but they are very rare and mostly before the year 2000.

As a whole, for game content there is no industry-wide problem. There are a few small cases where some games have a bad distribution that doesn't match the game, but they are very rare when compared to the number of games out there.

With over a million games on the various app stores, steam, and other distributors, the number of games with race and gender discrimination issues is an extremely tiny percent. That tiny percent has become even smaller as the companies get feedback about their discrimination.

Then you've got the players and their message boards. And other real life encounters with protesters and extremists.

Many of these are great. An enormous number of highly inclusive communities have been built up from and around many games. There are a large number of wonderful online communities out there.

They are also a bunch of hateful vitriol-filled cesspools out there. Many of these have serious problems around race, gender, and other issues. However, as someone who lived through Usenet in the 80s, I can tell you that type of cesspool has existed on the Internet since long before 4chan.

The politely-worded "Online Disinhibition Effect" or the less-politely worded "Greater Online Fuckwad Theory" is alive and well.

In that arena there is an enormous problem with racism and sexism.

(I'll confess that I haven't yet watched the linked episode of Extra Credits; for what it's worth, I've previously encountered such discussions as this elsewhere, I believe.)


Do you believe that diversity is an issue in today's game industry?

I do think so--although I also think that it's an issue that is slowly decreasing in severity, as we see more non-white and female characters appearing. That's not to say that I think that this is a solved problem, however: rather, my feeling is that the criticism thus far applied is starting to have effect.


If so, how should we, as developers, go about resolving it?

I suppose that this depends somewhat on how much say the developer in question has over the game. Where feasible, developers might push for casts with greater diversity. If the developers have a hand in the design and storyline of the game, then consider reducing the number of stories that centre around white male protagonists.

One thing worth bearing in mind is our own prejudices and cognitive biases, some of which can be quite insidious. Consider this article describing a study in which participants evaluated identical resumes, but with a male or female name randomly assigned: the "male" resumes were consistently assigned higher perceived competence and starting salary than the "female" resumes, despite being otherwise identical. Further, this bias seemed to exist in both male and female evaluators. (I'll note here that I haven't followed the research myself, and so don't know whether it has stood up to peer review; I'm reporting what I've seen elsewhere.)


I really don't think that racism is a thing anymore.

This doesn't seem to match up with my impression. Racism is, I suspect, rather less prevalent, and less normalised, than it once was, but I do think that it still exists.

Letting the player design their own character has been a key part of almost all games since ... a long time.

Really? This is at least somewhat true in RPGs, I suppose, but my impression was that most video games--amongst those that have single "player characters", at least--have a single, defined character, or a small selection of pre-made characters. Think of Gordon Freeman, the protagonists of the Far Cry games, JC Denton, Gabriel Knight.

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It seems like a good social self-reflective experiment, and I wouldn't mind if more games do it. I'd like to experience that. However, I wouldn't want ALL or even MOST or even a sizable percentage of games to do it.

There are game design reasons why it's often not beneficial to randomize your character.

For single player games, the characters often times have personality and stories and are written as a specific gender/ethnicity. You can't just randomize it without it feeling... odd...

You can't always just gender flip a character's gender or race. Partly, stereotypes, but partly also people of different ethnicities and different genders actually behave differently, on average. This is heavily cultural. In my own limited experience, the Koreans I've met behave significantly different than the african americans, who behave differently than the chinese, who behave differently than the native americans, who behave differently than the jews, who behave differently than the whites who grew up on the East Coast, who behave differently than those who grew up on the West Coast, who behave differently than those who grew up in the Midwest, which varies in whether you grew up in the city or in rural areas, and whether you grew up poor or middle class or wealthy, and so on. But even so, the Koreans have a some part of their behavior in common, and the east-coasters have part of their behavior in common, the jews have some part of their behavior in common, the west-coasters, and so on.

Their ethnicity, gender, social status, upbringing, culture, doesn't define their entire personality - that's stereotyping. But it does influence their personality. And to just gender-swap or race-swap a richly written personality after the fact has the potential to greatly ruin the writing.

You don't want an all-white cast, and you also don't want token characters just for their race. You want rich diversity coming out of rich writing, not force-fitted writing to cram in extra diversity, and not bland generic writing that fits anyone. Now, first-person helps (or full armor suits), and silent protagonists help, so you can do random ethnicities (making Gordon Freeman or mexican or asian wouldn't ruin the character - because there's virtually no character to ruin. But I don't mind player characters that are female or ethnically different than me - as long as they are written well). It's just hard to do random ethnicities WITH well-written personality of the protagonist, unless you write a different character for each ethnicity choice.

As for multiplayer games, players like to develop their own in-game personas. You can make some choices for them, but to take away every choice does take away their creative opportunity to develop their own characters.

So, while some games doing random races (and gender) would be good, because the experiences would be interesting (and informative) experiences, if most game did it, we lose the value of strong stories written around a specific writer-created character, and we lose the value of player imagination in creating their own characters.

Letting the player design their own character has been a key part of almost all games since ... a long time.

Really? This is at least somewhat true in RPGs, I suppose, but my impression was that most video games--amongst those that have single "player characters", at least--have a single, defined character, or a small selection of pre-made characters. Think of Gordon Freeman, the protagonists of the Far Cry games, JC Denton, Gabriel Knight.

.

I should have clarified ... in "role playing environments" - ( the game genre the video was discussing ) .

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson


I should have clarified ... in "role playing environments" - ( the game genre the video was discussing ) .

Ah, fair enough--as I said, I haven't yet watched the video (it's late, and I'm a bit tired), so it's at least in part my own fault that I missed that.

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Do you believe that diversity is an issue in today's game industry?

Do you see the irony of asking this question on a forum that is almost entirely comprised of white (or possibly asian) males?

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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