SOLVED
I am not sure about anything now i am trying to make a ship float.
Searching over internet i found some ship dimensions but i cant find any mass only displacement which i cannot quite conver to mass i am not sure if i should divide that bu surface area or what or what and or what.
so i found something has 120 tons so i decided to use that as my ship mass ok im using SI.
120 000 is our mass
i just lost contact with earth and i dont know anything:
i assume these as ship dimensions
//model overall size
float length = 41.85;
float span = 23.75;
float height = 27.5;
//hull size for physics
float hull_length = 23.0175;
float hull_height = 5.5;
float hull_span = 9.5;
now i am confused coz the volume of the hull is 1202.664375 m^3
and the mass is 120 000 kg
dens of sea water = 1.0270
then the overall equation if ship hull was fully submerged in water is:
BUOYANCY_FOCE = 9.81 * 1.0270 * 1202.664375
WEIGHT_FORCE = 9.81 * 120000;
anyway in any case weight > buoyancy so how the hell is that supposed to float?
maybe i screwed something maybe the weight is way too big but i am unable to find anything btw those dimensions of ship are a mean of a big brig and frigate dims.
additionally i did a screenshot where i place 8 boxes that simulate the hull they fit the hull size the problem is about way too weak buoyant force