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void struct_part_name(void) { glNewList(part_name,GL_COMPILE); .../* GL Commands to model */ glEndList(); }
void struct_left_arm(void) { glNewList(left_arm,GL_COMPILE); // Shoulder glTranslatef(1.1,0.25,0.0); glScalef(0.5,0.5,0.5); glColor3ub(128,128,128); glutSolidSphere(0.5,20,20); // Arm glTranslatef(0.0,-1.10,0.0); glScalef(0.5,1.5,0.5); glColor3ub(255,255,255); glutSolidCube(1.0); glEndList(); }
... #include ...
void DrawRobot() { glPushMatrix(); /* all objects are bust's son that is if we move bust all other parts move too */ /*-------------------- DRAW HEAD AND BUST -----------------------*/ glPushMatrix(); /* Draw head */ /* Draw bust */ glPopMatrix(); | [attachment=3301:head&bust.jpg] |
/*---------------- DRAW RIGHT ARM AND FOREARM --------------*/ glPushMatrix(); glPushMatrix(); /* Draw Right arm */ glPopMatrix(); glPushMatrix(); /* forearm is arm's child */ /* Draw Forearm */ glPopMatrix(); glPopMatrix(); | [attachment=3302:arm&forearm.jpg] |
/*-------------- DRAW LEFT ARM AND FOREARM -----------------*/ glPushMatrix(); glPushMatrix(); /* Draw Left arm */ glPopMatrix(); glPushMatrix(); /* forearm is arm's child */ /* Draw Forearm */ glPopMatrix(); glPopMatrix(); | [attachment=3303:arm&forearml.jpg] |
/*------------------ DRAW PELVIS AND LEGS ----------------*/ glPushMatrix(); /* another glPushMatrix because if we move pelvis the legs move too... (legs are pelvis' son) */ glPushMatrix(); /* Draw pelvis */ glPopMatrix(); glPushMatrix(); glPushMatrix(); /* Draw Right thigh */ glPopMatrix(); glPushMatrix(); /* leg is thigh's child */ /* Draw Leg */ glPopMatrix(); glPopMatrix(); glPushMatrix(); glPushMatrix(); /* Draw Left thigh */ glPopMatrix(); glPushMatrix(); /* leg is thigh's child */ /* Draw Leg */ glPopMatrix(); glPopMatrix(); glPopMatrix(); glPopMatrix(); } | [attachment=3304:pelvis&legs.jpg] |
void DrawRobot(void) { /*-------------BUST AND HEAD--------------*/ glPushMatrix(); glRotatef(bust_angle_y,0,1,0); glRotatef(bust_angle_x,1,0,0); glPushMatrix(); glCallList(bust); glCallList(head); glPopMatrix(); /*--------RIGHT ARM AND FOREARM---------*/ glPushMatrix(); glTranslatef(0,0.25,0); glRotatef(right_arm_angle,1,0,0); glTranslatef(0,-0.25,0); glPushMatrix(); glCallList(right_arm); glPopMatrix(); glPushMatrix(); glTranslatef(1.25,-0.7,0); glRotatef(right_forearm_angle,1,0,0); glTranslatef(-1.25,0.7,0); glCallList(right_forearm); glPopMatrix(); glPopMatrix(); /*---------LEFT ARM AND FOREARM---------*/ glPushMatrix(); glTranslatef(0,0.25,0); glRotatef(left_arm_angle,1,0,0); glTranslatef(0,-0.25,0); glPushMatrix(); glCallList(left_arm); glPopMatrix(); glPushMatrix(); glTranslatef(1.25,-0.7,0); glRotatef(left_forearm_angle,1,0,0); glTranslatef(-1.25,0.7,0); glCallList(left_forearm); glPopMatrix(); glPopMatrix();
'1' & 'Q' '2' & 'W' '3' & 'E' '4' & 'R' '5' & 'T' '6' & 'Y' '7' & 'U' '8' & 'I' KEY ARROWS PGUP & PGDOWN 'V' 'B' 'N' 'M' | right arm control right forearm control left arm control left forearm control left thigh control left leg control right thigh control right thigh control rotate model light control camera control |
This program can not run on my computer, please help on this error problem