Hey guys,
I was thinking of a game idea I would like to design on, a roguelike set in outerspace in which you control a spaceship and you can move freely throughout the map. It would have most traditional roguelike elements, e.g. permadeath, but unlike a traditional roguelike, would not have confined spaces/mazes due to the outerspace theme.
What do you think would be the best map/gamespace design for this type of game and why?
I was thinking of two possibilities:
1. Floors: Have each level be limited in width/height. You can still move freely within the level, but there would be an invisible boundary preventing you from going outside the level. The player can get to new levels by going through wormholes, analogous to stairs or portals in traditional roguelikes. Similarily, you could have special levels, e.g. one with a puzzle where you move asteroids around to get to a special item.
2. Open-ended: The world is just one huge map, e.g. GTA or Elder Scrolls. You would have different areas, e.g. an area with allies and shops, an area with asteroids and environmental dangers, an area with an enemy faction, a puzzle area.
Thanks,
David