Advertisement

The Week of Awesome III - The third annual unofficial gamedev.net competition! - Administration thread

Started by June 01, 2015 04:11 AM
232 comments, last by Eck 9 years, 2 months ago

Has the splash screen be finalised yet?

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

http://www.gamedev.net/blog/2080/entry-2261422-codemus-team-the-week-of-awesome-day-5/

5th days progress, more done less written, I shall go back to work

This is (still) the incorrect thread to post journal entries in.

Please use the competition thread for journal entries.

Hello to all my stalkers.

Advertisement

Has the splash screen be finalised yet?


Yes, no updates are to be added at this point.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Yes, no updates are to be added at this point.

Sorry, about the splash screen my team gamedevis and some more are missing, I am looking correctly for it on the first page of the thread ?

Yes, no updates are to be added at this point.



Sorry, about the splash screen my team gamedevis and some more are missing, I am looking correctly for it on the first page of the thread ?


yes, it seems i missed adding your team, sorry. unfortuantly as it's passed the 48 hour mark, i can't make any modifications to the splashscreen. if you'd like you can add your team name to your splashscreen, this would be perfectly fine.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

if you'd like you can add your team name to your splashscreen, this would be perfectly fine.

Okey dokey smile.png .

Advertisement

Hello,

I was in a team making art and the programmer bailed on the project. So, can I use what I've made so far and try to make my own thing with it in the tiny amount of time I have left?

"D'oh!" --- Homer Simpson

Hello,

I was in a team making art and the programmer bailed on the project. So, can I use what I've made so far and try to make my own thing with it in the tiny amount of time I have left?


certainly!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Will I loose points if I use an installer? I am having a lot of problem getting my XNA game to deploy with it's dependencies (they are being packaged but not working). What is the problem with an installer anyway?

Remember to mark someones post as helpful if you found it so.

Journal:

http://www.gamedev.net/blog/908-xxchesters-blog/

Portfolio:

http://www.BrandonMcCulligh.ca

Company:

www.gwnp.ca

Will I loose points if I use an installer? I am having a lot of problem getting my XNA game to deploy with it's dependencies (they are being packaged but not working). What is the problem with an installer anyway?

installers are frowned upon because it could mean any number of things are being added to the pc(not that the actual game coudn't either). overall i prefer to have the game be portable, and easily runnable so that it can be removed without having to dig through programs+features to uninstall.

Is it not possible to use an installer, and then take the resulting folder and zip that up for distribution? if not, then you will not lose any points for using an installer(you might lose a couple in the judges category depending on the judge), but it is preferred that you not use one.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

This topic is closed to new replies.

Advertisement