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Where to start at learning shaders?

Started by May 31, 2015 05:56 PM
20 comments, last by 3Ddreamer 9 years, 7 months ago

I was just curious if (SimpleScene) reached the level where a 3D model formatted in obj (but made in any 3D software) could be imported into it.

Yes. It loads static models in wavefront OBJ/MTL, or animated skeletons in MD5Mesh (in a branch, but will me in master soon)

It renders those models with diffuse, specular, and emissive (glow) maps. Bump mapping is not done yet.

I see.

Obviously those static models could be made to move, even with physics, if library were applied to them.

I don't remember ever working directly with MD5Mesh, so that would be interesting.

If I can manage to make some free time, I may want to give your little course a try.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

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