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don't get too comfortable

Started by May 18, 2015 04:52 PM
102 comments, last by Icebone1000 9 years, 8 months ago

MS are already looking into this stuffs with their Hololens tech; the idea being to try to measure stress levels and assist the user when they are having problems without them having to ask for it.

I hadn't seen MS' thing since their Windows 10 event back whenever, so it's good to see they're going down that route. For the stuff I've seen in VR (in videos), I think biometrics are just a natural evolution.

If they could figure out some way to have several front mounted cameras project an overlay of the outside world I think it would go a long way in VR acceptance. The constant having to take the headset on and off is a pain for the user and really sucks for developers.

Until oculus decides to do this, you can buy a Leap motion and VR mount, which is designed for exactly thid problem. You can pass through real world video to the headset as an alternative to taking it off, and use kinnect style limb tracking for hand gestures when in VR.
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Yeah. Great. Let's pave the earth with aluminum sheet so we can all ride our hoverboards. dry.png

Well we already paved earth with stone so we could all ride our cars so, yea, could happen :)

Yeah. Great. Let's pave the earth with aluminum sheet so we can all ride our hoverboards. dry.png

Well we already paved earth with stone so we could all ride our cars so, yea, could happen smile.png

[snip]

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He uses fans - not true anti gravity repulsion ....

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

[snip]

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He uses fans - not true anti gravity repulsion ....
Magnets are about as anti-gravity as fans are...
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In response to the OP, I just don't see VR being a big thing as long as I am forced to wear something. That is one of the major reasons why 3D TVs haven't taken off. From my personal perspective, I'm still a 2D game fan. What benefits would I get playing, say Mario, with a VR headset? What about surfing the web? This site certainly wouldn't benefit. Most wouldn't.

It's a niche and a very specific one at that.

In response to the OP, I just don't see VR being a big thing as long as I am forced to wear something. That is one of the major reasons why 3D TVs haven't taken off. From my personal perspective, I'm still a 2D game fan. What benefits would I get playing, say Mario, with a VR headset? What about surfing the web? This site certainly wouldn't benefit. Most wouldn't.

It's a niche and a very specific one at that.


What benefits do I get from calling another computer up over the phone to download a bit of text?

What benefits do I get from using dedicated hardware to render graphics?

What benefits do I get from using a slow optical media to store data?

Just because you personally can't think of a use doesn't mean someone else won't that suddenly makes a particular piece of tech take off.

People already know that a VR headset is different then a 2d screen and therefore requires changes to how you interact with a computer. The trick is to figure out the killer program that motivates people to get the new tech.

Stereoscopic 3d hasn't taken off because no one has made a killer movie/app that requires it that can justify the cost and wearing special glasses (or not, in the case of a 3ds-style screen).

In response to the OP, I just don't see VR being a big thing as long as I am forced to wear something. That is one of the major reasons why 3D TVs haven't taken off.

This is radically diffrent technology then a 3D tv, your not just staring at one spot, you can move your head freely, look around and into the world from any perspective you want. it's much more about immersion then some added depth.

From my personal perspective, I'm still a 2D game fan. What benefits would I get playing, say Mario, with a VR headset? What about surfing the web? This site certainly wouldn't benefit. Most wouldn't.

It's a niche and a very specific one at that.


really, mario of all choices?! of course not all game genre's are going to be a perfect fit for VR, as for we browsing, i could see virtual lobby's, and a new way to interact with the web could be made with VR(i think their are actually a couple projects which are working on this even now) there are even some virtual chat room apps that exist which give you an avatar to play around with while talking to other people.

and lastly, why does everything have to benefit from the tech for it to be useful? I am seriously dumbfounded at the people that say it's just a waste of time, and has no benefits to gaming whatsoever.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

A version of windows that worked with VR would be interesting.


No!!! Don't say this too loud or windows 11 will have an interface ideally suited to VR, and everyone else who isn't using VR will be stuffed. It's not like they didn't do this before with touch screens smile.png

Or rather, they'd add support for VR displays, whilst all the while working with other inputs too. But because they also change the size of the start menu or the colour of the start menu, a vocal minority will endlessly repeat how Windows 11 is unusable without VR displays, because they didn't like those changes.

http://erebusrpg.sourceforge.net/ - Erebus, Open Source RPG for Windows/Linux/Android
http://conquests.sourceforge.net/ - Conquests, Open Source Civ-like Game for Windows/Linux

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