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don't get too comfortable

Started by May 18, 2015 04:52 PM
102 comments, last by Icebone1000 9 years, 8 months ago

I'm 38 and VR has been "The Next Big Thing™" since I was a small child. I wont hold my breath...

That's because the concept (AR/VR) was ahead of technology (processing speed/power) at that time. Now processing speed is catching up

The concept is still ahead of technology. Wearing a big ugly head display is just wrong. Until they have either hollosuite technology or they can cram the oculus into a contact lense it'll just be a gimmick to me.

Until they have either hollosuite technology or they can cram the oculus into a contact lense it'll just be a gimmick to me.


If it's a contact lens, im out.

I'm way too squeamish about eyes to try them.
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I'm with Frob. I was so excited when receiving my dk2 and so disappointed about the getting sick issues. The thought of running or racing around in VR is far from the execution with a dk2. I personally doubt that the prod / commercial version beginning of 2016 will solve this (with just higher resolution and fps).

To be honest, the thing is just lying around for a short test run about once a week, so maybe I'll get used to it. For me that's also the reason I didn't dig into the API yet.

Crealysm game & engine development: http://www.crealysm.com

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Until they have either hollosuite technology or they can cram the oculus into a contact lense it'll just be a gimmick to me.


If it's a contact lens, im out.

I'm way too squeamish about eyes to try them.



OK surgical brain implant then :p

Historically VR consoles have always had low-sales. VR causes severe mental problems after prolonged use. Then there's the problem of uncanny valley. I don't think VR will ever catch on, but if it does, lucky for me Game Maker is fully compatible with Oculus Rift.

I stuck with Game Maker since I was a kid, back when it was only compatible with Windows 95 and XP. Since then, it is now compatible with Windows 8, Linux, Mac, Iphone, Android, Xbox One, Playstation 4, and Oculus Rift.

Great and Wise one indeed. However the GMC (Game Maker Community) forums are incredibly badman infested, I highly don't recommend unless you like dealing with badmen.

Any one ever seen one of these ?

sensorama-1.jpg

382-370-500.jpg

I cannot remember the books I've read any more than the meals I have eaten; even so, they have made me.

~ Ralph Waldo Emerson

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I'm with Frob. I was so excited when receiving my dk2 and so disappointed about the getting sick issues. The thought of running or racing around in VR is far from the execution with a dk2. I personally doubt that the prod / commercial version beginning of 2016 will solve this (with just higher resolution and fps).

To be honest, the thing is just lying around for a short test run about once a week, so maybe I'll get used to it. For me that's also the reason I didn't dig into the API yet.


In my experience (especially with the DK2 over the DK1) sickness issues is more the fault of the game then the technology itself. The DK2 has a fast enough refresh rate and good enough tracking to kind of get most people used to it. If the game is your typical "30fps is fine" explosion fest, however, it's vomit city. You absolutely need 75-90fps or more, and most game devs these days have no interest in degrading their game to meet said framerate.

There are also other things the game designer can do to mitigate the issues. For example, putting a cockpit around the player (or another stable frame of reference that is almost always in view) does wonders for preventing motion sickness, as does having a virtual body in a similar pose as the player's.

Even with all that help, though, some people just will get sick over it. I personally can't play on my DK2 as long as I play on a monitor because after a couple of hours I'll start feeling a little green myself, and I consider myself able to handle it better then several people I've showed it to. For some people, it just takes time to get acclimated, so you take it slow.

The question really becomes - will there be that killer app/game that will motivate people to do it anyway? smile.png

Although, if I was really wishing for the impossible? I'd have a Leap Motion, with some kind of tag for my beer (or coffee) and the game would render my hand movements to show me drinking. Immersion FTW! biggrin.png

You mean like the officially-supported Oculus Rift <-> Leap Motion integration?

Because it's actually a pretty slick solution to this problem.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

Any one ever seen one of these ?

sensorama-1.jpg

382-370-500.jpg

where the heck ...?

Most be the holy grail artifact, the forerunner VR systems... the real first gen VR, The MASTER

Can i bid £900, 000, 000 cash down please

can't help being grumpy...

Just need to let some steam out, so my head doesn't explode...

I find it funny that the title of this thread is "don't get comfortable". Being comfortable is the last thing you'll be stuck inside a virtual reality machine...

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