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Has anyone had any luck compiling the VC++ DLL''s for runtime debugging?
I finally got the lcc virtual quake machine compiles to work (here''s a tip, download the patch for Quake III Arena) but I still can''t get the DLL''s compiled in VC++ to successfully run without locking up my system.
Given the vague instructions, I was just wondering if anyone has had success before I went too crazy trying different things out.
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