Ok..my code
D3D11_BLEND_DESC transparentDesc = { 0 };
transparentDesc.AlphaToCoverageEnable = false;
transparentDesc.IndependentBlendEnable = false;
transparentDesc.RenderTarget[0].BlendEnable = false;
transparentDesc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
transparentDesc.RenderTarget[0].DestBlend = D3D11_BLEND_ONE;
transparentDesc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_SUBTRACT;
transparentDesc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
transparentDesc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
transparentDesc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
transparentDesc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
HR(md3dDevice->CreateBlendState(&transparentDesc, &TransparentBS));
D3D11_BLEND_DESC transparentDescS = { 0 };
transparentDescS.AlphaToCoverageEnable = false;
transparentDescS.IndependentBlendEnable = false;
transparentDescS.RenderTarget[0].BlendEnable = true;
transparentDescS.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
transparentDescS.RenderTarget[0].DestBlend = D3D11_BLEND_ONE;
transparentDescS.RenderTarget[0].BlendOp = D3D11_BLEND_OP_REV_SUBTRACT;
transparentDescS.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
transparentDescS.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
transparentDescS.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
transparentDescS.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
HR(md3dDevice->CreateBlendState(&transparentDescS, &TransparentBS2));
still the image