I'd wager the "feedback loop" is because the game industry has already found the profitable segment.
I remember when there were a whole bunch of "games for girls" dev teams launched in the PSX era, and most folded after releasing a few titles. I'd think the burden of trying to convince female gamers to shift from mobile/casual games to desktop/console games should be handled by the mobile/casual companies branching out their existing IP to console/desktop, because it's a concept that didn't work out for the usual AAA devs.
Who knows, if the mobile devs could take a game like clash of clans, put on some kind of desktop/console integration, they'd potentially make a killing if they could get the same size install base.
Or maybe the stereotypes of females who spend way too much time on their phone's are true, and they'd have no interest in playing on desktop/console.