Erm... Is BHX's avatar missing for anyone else? I know that BHX mentioned leaving the thread, but...
Ravyne, I think that I partially disagree: I think that being truly colour/sex/whatever- blind--that is, pretending that sex, race, etc. don't exist--probably does go a bit far; instead, to me, the idea is rather to treat such classes as, in most contexts, unimportant--something like hair colour, or eye colour.
There are likely contexts in which they are relevant--one would presumably limit candidates to women when looking for a surrogate mother, for example--but far more in which they aren't, I believe: when hiring a business manager, it doesn't really matter whether they're male or female, just as it doesn't matter whether they have brown hair or yellow, for example.
By analogy, if I were looking for someone to lift a heavy object, I would look for someone with physical strength; in most other contexts their strength would likely be irrelevant. I feel that it is so too with race, sex and so on.
This view, I feel, doesn't decrease individuality--indeed, I argue that it increases it, as perceptions of individuals are no longer coloured disproportionately by a few traits, allowing their other traits to differentiate them.
This will be my last reply ...
Ah, I'm sorry to read that (genuinely). :/
In that case, since you may not be reading this, I'll keep my responses brief:
My problem with the study is that it focuses on it having positive benefits, but doesn't say much, if anything (from what I've seen), about whether it affects the person negatively which is the center of the claims.
(I'm presuming that "positive" here refers to "being accepting of others" while "negative" refers to "being bigoted in some way"; if we're talking about morality or ethics then this becomes a slightly more complex discussion, I feel.) While I suppose that it's possible that fiction only affects people positively, that seems rather unlikely to me. In any case, the example of propaganda again provides evidence of fiction producing a negative effect.
Show me a study that backs up games have a negative impact on society like the claims state.
As I said, it looks like at least some work has been done in this field, but I don't feel qualified to assess what results I found, and am thus even more hesitant to present them than I was with Wikipedia articles. (The latter I'm more comfortable with because they have at least likely been somewhat digested and seen by others.)
I've seen many female gamers respond to the claims and state via vlogs and blogs that they don't care about playing male or female characters, but rather they just want to play the game to see the story, visuals, and be entertained.
But was this a representative sampling?
The question is at what point does it cross the line from harmless critiques into censorship?
A tricky question, but perhaps when the critic has the power to actively prevent the artist from doing something that they want to do (as opposed to merely influencing the artist's opinion). I don't believe that Anita and company wield anywhere near that power.