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Movement in a Space Tactical Combat System

Started by February 09, 2015 07:07 PM
19 comments, last by Acharis 9 years, 11 months ago

I have not read the first post, but I will give my opinion anyway :D Gimme a simple movement system I can understand without thinking, I could not care less about physics and such. I hate when these ships move around, move around, move around... and never are in the position to fire :D I don't want "parking simulator", I want a fleet of ships that fire at each other (shooting being much more important/frequent than movement). I want to give commands like "full starboard salvoe" not "move tiny to the left, no too much, to the right, no to the left!" :)

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube


I have not read the first post, but I will give my opinion anyway Gimme a simple movement system I can understand without thinking, I could not care less about physics and such. I hate when these ships move around, move around, move around... and never are in the position to fire I don't want "parking simulator", I want a fleet of ships that fire at each other (shooting being much more important/frequent than movement). I want to give commands like "full starboard salvoe" not "move tiny to the left, no too much, to the right, no to the left!"

I'm going to assume you're siding with the X-Wing Miniatures movement template proposed above then?

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I'm going to assume you're siding with the X-Wing Miniatures movement template proposed above then?
If I am to be fully and truly honest then I'm siding with 2 buttons: "Forward!", "Retreat" and 1 check box: "This unit is a long range and should stay behind my main forces and I don't care how it's done" :)

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube


If I am to be fully and truly honest then I'm siding with 2 buttons: "Forward!", "Retreat" and 1 check box: "This unit is a long range and should stay behind my main forces and I don't care how it's done"

Then you're probably not all that much into tactical games?

Acharis' version sounds more like Dominions 4-ish. Where you basically set up a formation and some basic behaviors ahead of time, and the actual battles are automated. Which is great for a 4X style game.

Disregard this post please.

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Then you're probably not all that much into tactical games?
Does it show? :D Well, I do play some RTSes sometimes, but overall, nope, I'm the "Emperor" kind of guy :) Would prefer to leave the mundane task of managing flotillas to my lowly admirals :D

But I still like firing weapons! Without moving ships around too much (especially me deciding which side the unit is facing is too much for me, deciding where the unit is on battlefield is OK).

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube

What I'm saying is that it is very hard to take into account your suggestion given you're not a fan of the genre...

What I'm saying is that it is very hard to take into account your suggestion given you're not a fan of the genre...

Yes, sure, you should take my suggestions here with caution.

I was thinking if I'm a fan of tactical battles or not, while in general not really, I played Weird Adventures in Weird Space (maybe I messed up the title, but is sounded something similar) and I kind of liked it. Even liked moving the ship around! I think the key was that it was just 1-3 ships and in 2D, so it was manageable (plus weapons were far more important than maneuvering :D). Anyway, I suggest checking that game, it had nice simple tactical battle.

Stellar Monarch (4X, turn based, released): GDN forum topic - Twitter - Facebook - YouTube


Weird Adventures in Weird Space

Strange Adventures in Infinite Space possibly?

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