I'm very much enjoying the games and postmortems.
Here's mine: http://www.gamedev.net/blog/1942/entry-2260306-twoa2-docent-314-postmortem/
I'm very much enjoying the games and postmortems.
Here's mine: http://www.gamedev.net/blog/1942/entry-2260306-twoa2-docent-314-postmortem/
Whew, that is a relief, dmatter--thank you!
Quote
Since this method of packaging appears to work it does give you a way to comply with Slicer's proposed rule changes for next year.
Worked for me just fine too Thaumaturge. I only had a few minutes to mess with it so I'll give it a more serious play through a little later.
- Eck
EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG
The post-mortem for my game "Save My Toys" is now up: http://www.gilldave.co.uk/2014/10/week-of-awesome-ii-post-mortem/
I warn you - it's quite long!
[attachment=24028:Save My Toys (thumb).png]
David Gill :: GitHub :: twitter .
The post-mortem for my game "Save My Toys" is now up: http://www.gilldave.co.uk/2014/10/week-of-awesome-ii-post-mortem/
I warn you - it's quite long!
Save My Toys (thumb).png
Worked for me just fine too Thaumaturge. I only had a few minutes to mess with it so I'll give it a more serious play through a little later.
Ah, excellent--thank you! ^_^
MWAHAHAHAHAHAHA!!!
My Twitter Account: @EbornIan
My gf was able to help me assess the curve. As I went, everything she was able to go through within 10 tries, I ended up keeping.
Of course, the last level and boss were made without her feedback, which is probably why everyone is struggling to bad with them
Okay, which curve? The ingame one, or the real life one?
Nvm. My mind is going through a particularly imaginative period... sorry...
I finally got around to finishing my post-mortem for "When It's Dark" (it's fairly long but has lots of pictures!)
http://mtnphil.wordpress.com/2014/10/02/week-of-awesome-port-mortem-for-when-its-dark/
Cascade Quest - IceFall Games - Dev blog - twitter - youtube