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The Week of awesome II - The judge Thread!

Started by September 29, 2014 05:02 AM
175 comments, last by dmatter 10 years ago

I'm very much enjoying the games and postmortems.

Here's mine: http://www.gamedev.net/blog/1942/entry-2260306-twoa2-docent-314-postmortem/


Whew, that is a relief, dmatter--thank you!

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Since this method of packaging appears to work it does give you a way to comply with Slicer's proposed rule changes for next year.

Worked for me just fine too Thaumaturge. I only had a few minutes to mess with it so I'll give it a more serious play through a little later.

- Eck

EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG

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The post-mortem for my game "Save My Toys" is now up: http://www.gilldave.co.uk/2014/10/week-of-awesome-ii-post-mortem/

I warn you - it's quite long!

[attachment=24028:Save My Toys (thumb).png]

The post-mortem for my game "Save My Toys" is now up: http://www.gilldave.co.uk/2014/10/week-of-awesome-ii-post-mortem/
I warn you - it's quite long!

attachicon.gifSave My Toys (thumb).png


what an excellent write up dmatter! I'm enjoying reading everyone's post-mortems, so keep them coming!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.


Worked for me just fine too Thaumaturge. I only had a few minutes to mess with it so I'll give it a more serious play through a little later.

Ah, excellent--thank you! ^_^

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

Wrote a small Postmortem about our game : Atlas of Extinction.

http://weekofawesomeii.tumblr.com/

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My gf was able to help me assess the curve. As I went, everything she was able to go through within 10 tries, I ended up keeping.

Of course, the last level and boss were made without her feedback, which is probably why everyone is struggling to bad with them tongue.png

Okay, which curve? The ingame one, or the real life one? wub.png

Nvm. My mind is going through a particularly imaginative period... sorry...

current progress: 29/170. Should see this pick up alot more this weekend!
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

I finally got around to finishing my post-mortem for "When It's Dark" (it's fairly long but has lots of pictures!)

http://mtnphil.wordpress.com/2014/10/02/week-of-awesome-port-mortem-for-when-its-dark/

pm12.jpg

Congratz guys! really nice games!

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