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The Week of awesome II - The judge Thread!

Started by September 29, 2014 05:02 AM
175 comments, last by dmatter 10 years ago

Whew, that is a relief, dmatter--thank you! ^_^

Since this method of packaging appears to work it does give you a way to comply with Slicer's proposed rule changes for next year.

Heh, indeed; I'd probably still be a little nervous, since it is a slightly non-standard way of using Panda, but it's reassuring and encouraging to have confirmation of it working on a relatively clean machine, so I could see myself taking a chance on it. It would call for a bit more preparation before the competition--installing something arbitrary and seeing what gets put into the resulting folder, finding another machine to try that on, and so on--but that's no great hardship since it can reasonably be done before the crunch begins.

I have no real intention of bothering with web versions. :P

MWAHAHAHAHAHAHA!!!

My Twitter Account: @EbornIan

Here's my (brief) postmortem.

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

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Will be posting mine later today ;)

I've gotten some feedback about not getting past a certain part on my game. So maybe I didn't give enough clues. Considering that the puzzle is pretty much the whole game I don't want to give away too much, but the toy in the far bottom right of the yard beside the tree (Nessy) tells you what item you need to pick up first.

It took me awhile, but i eventually figured it out.

Also love the post mortem's folks, keep them coming.

Since we have 34 entrys, and 5 judges we have a total of 170 reviews to do, we are currently sitting at 18/170 completed.
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.

Since we have 34 entrys, and 5 judges we have a total of 170 reviews to do, we are currently sitting at 18/170 completed.

I'm curious to see how highly Orymus3 will score his own entry laugh.png

Since we have 34 entrys, and 5 judges we have a total of 170 reviews to do, we are currently sitting at 18/170 completed.


I'm curious to see how highly Orymus3 will score his own entry :lol:

I'm more curious on how he plans to score his competitors =-P
Check out https://www.facebook.com/LiquidGames for some great games made by me on the Playstation Mobile market.
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so it will be 10 days at this rate till the winners are known?

My CVMy money management app: ELFSHMy game about shooting triangles: Lazer of Death


I'm curious to see how highly Orymus3 will score his own entry

Simple: I won't. Obviously that wouldn't make sense if I did.


I'm more curious on how he plans to score his competitors =-P

This might need some normalizing indeed. If I was to be the "harshest" of the judges (which I'm pretty sure I'll end up being), I'd indirectly be giving myself an advantage as my own rating would be an averaging of all other judges' score which aren't as harsh, so I'm pretty sure I'll need to revise my ratings to be on par with everyone else's. So far, I've been basing my ratings upon not what 20 or 25 pts means, but rather, what game came on top in that category, and how others compare to it. Hopefully that will keep things simple enough.

Prior to full disclosure of my ratings, I'll post the guidelines I've used for judging. Given I was part of the competition, I thought it best to come up with actual "questions" for each of the sections to minimize my subjectivity and insure people understand that the process was executed "in good faith".

I think we were all aware of this issue when I joined as judge, but I believe I've made my case to slicer that it wasn't going to be a problem. I didn't come in for first place, and there's no money on the line for me, so don't worry.

In Orymus we trust
;P

You could give us 100s to prove yourself, we won't resist...

@Orymus3, Your game was the car one, wasn't it? Jeeze that game had me breathing such heavy sighs of relief after each section! :) I couldn't get past that big scary face thing though... I'd like to see how that's actually meant to be done! :P

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