Maybe you should explain what the purpose of pirates is in your and what they should do.
Is piracy just a modifier to a sector that reduces income by 25% for being near to a low moral low security sector.
Do you want to spawn pirate dread lords and bases that your military have to deal with otherwise they rampage through your empire.
Do you want pirates to be a long term complex strategic issue, that requires the investment of manpower, espionage, and resources.
Are pirates a way of slowing growth by making colonies less secure
Are pirates a way of adding danger to the core worlds that are otherwise safe and secure.
What purpose do pirates fulfil in your game design?