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Hiring people to create a game for you

Started by July 27, 2014 05:25 AM
27 comments, last by Tom Sloper 10 years, 6 months ago


Huh? "hot or not" clone?

It was a site where people posted pics of themselves and the other members voted 1 to 10 on if they thought the person was hot or not. If a person paid to be a premium member they could message the users (so in that regard it was a dating site clone too). My wife and I were moderators of it for a while, approving pics and downvoting them if they were nude or inappropriate. I stopped even taking part in the site when they started allowing premium members to load nude pics.


So it's basically:

play = idea
work = implementation

-> All work and no play makes Jack a dull boy.
-> All play and no work makes Jack a mere toy.

Right?

What?! o.O;

Some say if you are in a job you truly love and enjoy everyday is play even days you are armpit deep in work.


Just like an article I saw on cracked.com on "7 game ideas that will never become reality" or something similar.

You mean this one: http://www.cracked.com/blog/the-7-best-ideas-video-games-that-will-never-get-made/


To be honest, the only thing you should be asking yourself right now is whether or not you have a few hundred thousand dollars (at least) lying around. I say this because nobody in their right mind is going to get involved with this project unless they're paid in advance.

You clearly have no idea what is required to make a successful game, so you can't provide any assurances that you aren't signing people up for a doomed project.

I agree with you 100% LennyLen and while I want nothing to do with the project, we both know too well that I've never been of my right mind <awkward maniacal laugh>.

Jokes aside, these guys are right. Without a large amount of finance and some major industry cred you won't likely find any experienced person to take up your project.


Will hiring people to create you a game based on your game idea a good idea?

Nope.

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.

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Millions to create a game? No I meant create a cheap game and hire people online such as from odesk.com

I guess cheap is relative.

Coordinating a group of artists/modelers, animators, programmers, a designer, audio, and QA is a hard job. In fact, it is one of the more difficult jobs in the industry and it requires quite a lot of experience. It goes under various names, senior producer, project lead, development director.

So let's go with that you are making a cheap game.

The odesk people charge by the hour. How many thousands of hours will your small game require?

I've seen pretty good mobile games that are turned out by a team of around 10 professionals over 3-5 months, coupled with one or two months of serious QA time. So what is that, 150 work-months? Since you don't have experience coordinating them or acting in your role as designer, that will make it probably closer to 200 work months. Maybe if you take some people from an inexpensive country, perhaps Chile or Argentina, they will average around $20/hr for the core team that we'll give a 35 hour work week to ($20 per hour x10 people x 20 weeks x 35 hours per week =$140,000) plus all your QA folks that we'll pay $10 for six weeks, although you will really want one or two from the beginning (10x6x35= 2,100) plus some overhead making about $145K for your a small game.

That is actually a common cost for a first game from a tiny team, around $150K or so for development. Is that what you considered a "cheap" game?

These days most of the "bargain bin" console games have a development price tag of around $10M. Professional, major mobile games are $5M and up. Anything under a million is often considered an indie project, with the business definition of indie, rather than the parent's basement version, which is more properly called hobby development.

It was a site where people posted pics of themselves and the other members voted 1 to 10 on if they thought the person was hot or not. If a person paid to be a premium member they could message the users (so in that regard it was a dating site clone too). My wife and I were moderators of it for a while, approving pics and downvoting them if they were nude or inappropriate. I stopped even taking part in the site when they started allowing premium members to load nude pics.

It was facemash, right? I know about that. I don't see how facebook is a clone of that considering, IMO, it'll be like saying a fully functional warship is a clone of a bike.

The stolen idea I was referring to was that of HavardConnection nka ConnectU.

What?! o.O;

Insert idea where you see play and implementation where you see work.

You mean this one: http://www.cracked.com/blog/the-7-best-ideas-video-games-that-will-never-get-made/

Yeah. One idea there is very interesting.

(nka = now known as)

Full disclosure for the OP: I'm into my game for $50k already, and I still need to hire 3D modelers and artist, and complete an ever-growing list of tasks. And I consider it to be a relatively basic game and most certainly "cheap" in the scheme of things.

The old saying is: "Cheap, Fast, or Right. Pick two." I feel I've picked "Cheap" and "Right" -- time will only tell if I'm correct on either -- and I'm doing 80% of the work alone. My original "Nope" still stands.

Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.

Millions to create a game? No I meant create a cheap game and hire people online such as from odesk.com

Since it's a cheap game, why hire people? It'll be way more frustratingly interesting to create it yourself and you'll learn a lot from it AND save your money (Read frob's post to see).
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Facebook was arguably made by Sean Parker. he was the person who sold the idea that they could, 'pull it off' to the angel investors.

What you are after is a forumlae for making money, one problem, your not alone, many many people are trying to make a living off making games to the extent where many dirty tricks are being used to promote and market games mainly for mobile devives, android, ios, wp, anything from getting their friends to buy the game to paying people to buy the game to using website expolits. Quite a few other sneaky tricks also.

Depends on the ambitous of the game also, a flappy bird game or a AAA COD game?

All you can do is give it a try, nothing ventured.....

Facebook was arguably made by Sean Parker. he was the person who sold the idea that they could, 'pull it off' to the angel investors.

Wait, "angel investors"?

What you are after is a forumlae for making money

I'm not after that, or at least, not as much as I am after making a fun, originalish, challenging, replayable game.


Wait, "angel investors"?

Learn how to use a search engine.

Wait, "angel investors"?


Learn how to use a search engine.

You assume I don't because?

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