Facebook was arguably made by Sean Parker.
True, considering (correct me if I'm wrong), he was the person that adviced them (Zuckerberg and Savarin) to remove the "the" from thefacebook.com to make it facebook.com
Facebook was arguably made by Sean Parker.
Please stay on topic. The history of the facebook is clearly not related to this thread.
$50,000 as minimum to create a game? I think that's total nonsense! On BYOND (byond.com), some games made for FREE or very cheaply(like under $1000) and make tens of thousands per month. But those are rare. But I made an rpg adventure with quests, many characters, special abilities etc... cost me only $700 and I used more expensive staff I think. Odesk might cost me up to $2000. Still far from $50,000. And it might still make it to Steam. I don't want a brand-name professional video game that will appear in stores but a cheap video game.
So you've hired people to create a game for you before?But I made an rpg adventure with quests, many characters, special abilities etc... cost me only $700 and I used more expensive staff I think.
So you've hired people to create a game for you before?But I made an rpg adventure with quests, many characters, special abilities etc... cost me only $700 and I used more expensive staff I think.
Hmm, I have one question, why did you ask if it's a good idea to hire people to create a game if you've hired people to create a game before with "more expensive staff"?
3 reasons:
1) I want to hire people outside of BYOND
2) I want to hire people to create a game using a better engine than BYOND if its not too expensive(such as Unity etc...)
3) I want to hire people I never hired before such as game designers and have a full team work on my game instead of me doing most of the work. Before, I only hired people with some game design and graphics but I did the vast majority of the work. Now I think I will do little while a team does the most.
$50,000 as minimum to create a game? I think that's total nonsense!
Prove me wrong! See you in the high-roller's club!
cost me only $700 and I used more expensive staff I think
And the name of this game is?
And it might still make it to Steam.
Not a measure of quality or worth.
1) I want to hire people outside of BYOND
2) I want to hire people to create a game using a better engine than BYOND if its not too expensive(such as Unity etc...)
3) I want to hire people I never hired before such as game designers and have a full team work on my game instead of me doing most of the work. Before, I only hired people with some game design and graphics but I did the vast majority of the work. Now I think I will do little while a team does the most.
You're obviously the expert here. I'll just sit back, watch what you do, and learn how to make the "tens of thousands per month" the smart way! And here's me coding all afternoon like a chump!
[Speaking into small handheld audio recorder]: Diane -- remind me to hire a full team of employees instead of doing this work myself. That will definitely save me money and time, freeing me up to post more on GameDev and rewatch Twin Peaks. Also the cherry pie here in Fantasyland is to die for!
Indie games are what indie movies were in the early 90s -- half-baked, poorly executed wastes of time that will quickly fall out of fashion. Now go make Minecraft with wizards and watch the dozen or so remakes of Reservior Dogs.
$50,000 as minimum to create a game? I think that's total nonsense!
Prove me wrong! See you in the high-roller's club!
I will by answering the following questions from you:
cost me only $700 and I used more expensive staff I think
And the name of this game is?
Hunter X Hunter Online
And it might still make it to Steam.
Not a measure of quality or worth.
I disagree.
1) I want to hire people outside of BYOND
2) I want to hire people to create a game using a better engine than BYOND if its not too expensive(such as Unity etc...)
3) I want to hire people I never hired before such as game designers and have a full team work on my game instead of me doing most of the work. Before, I only hired people with some game design and graphics but I did the vast majority of the work. Now I think I will do little while a team does the most.
You're obviously the expert here. I'll just sit back, watch what you do, and learn how to make the "tens of thousands per month" the smart way! And here's me coding all afternoon like a chump!
Top BYOND games did make that kind of money. And they spent much less.
[Speaking into small handheld audio recorder]: Diane -- remind me to hire a full team of employees instead of doing this work myself. That will definitely save me money and time, freeing me up to post more on GameDev and rewatch Twin Peaks. Also the cherry pie here in Fantasyland is to die for!
Sorry I don't get this part.
Wait, "angel investors"?
Learn how to use a search engine.
You assume I don't because?
Because past actions speaks volumes about future actions. That and you keep asking about things rather than googling for them (which took me all of a minute to find both of these).
HotOrNot: http://en.wikipedia.org/wiki/Hot_or_Not
Angel Investor: http://en.wikipedia.org/wiki/Angel_investor
-- Tom Sloper -- sloperama.com