Hello all!
For a while now I've been working on a Custom RPG Minecraft server. For this project I've been working on my own RPG System, and it's been evolving for months now.
I've been surfing the interwebs looking for an RPG game that has something that's based on my system, to no avail.
I'm assuming this is due to my system being a horrid and confusing mess, but we shall see! Here's a summary:
There are three races the player can pick from: Elf, Mage and Dwarf
Each player has different Attributes or Stats, which are Strength, Defence, Agility and Magic.
Each player also can pick Skills, or abilities, such as Heal, Frost Arrow, Lockpick or Flaming Blade. (There are many of these)
Unlike most games I've seen, your race does not define what skills are available to you: your race simply gives you simple perks (such as +10% Strength).
Skills are usable depending on your stats though - examples are "Ice Tomb: Lvl 3 MAG, Lvl 2 STR", which of course means Enabling Ice Tomb requires the player to have Magic at level 3 or more, and Strength at Level 2.
Skills can be crafted, bought (from both server and players), traded, dropped by monsters, and given/used in quests.
You can easily refund stats to pour into another stat.
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This system is nice just because it allows a player to want to be a "Tanky Dwarf" at the beginning, then switch to a "Fire Mage" afterwards.
I'm also thinking of allowing the player to pick a "build", which would make the game pick the skills/stats wanted automagicaly, instead of the player picking them - examples of builds could be "thief", "Ranger", or "Healer".
One thing you'll notice is that this system is relatively simple for any n00b to play - and you'd be right. I'm not favorable toward a game which requires you to reset your character once you figure out how to spend stat points!
So, is this idea any good? Any ideas how to make it better?
Thanks for reading!
-JoshCamas