I am in need of some help. I am in a Gaming design course and need some feedback about three parts of my project interface that I have so far. Before I talk about them though I have to explain the idea for the battle system.
The Battle system starts out like any other strategy game, but changes when it comes to attacking. Which leads me to the first function, the “Attack” option is replaced with one that says “Fight”, and it has the same purpose as attack. Although instead of a animation what happens is that the screen changes to a 3rd person view as the characters battle with the player controlling their character just like a fighting game.
The next function works by having the adjacent units to the character that is battling acting as support characters assigned to the LB/L1 and RB/R1 for one use in the fight. I mainly thought of this because I wanted to keep the idea of adjacent support from the strategy games, and as a sort of one time combo breaker.
Then the final function that I had in mind was based off of “.Hack//GU” were the player can cycle through a group of equipped weapons in mid-battle by use of the LT/L2 and RT/R2. I thought this was a good idea because of the variety it can lend to the fights, and the added challenge to it as one weapon would normally have an advantage over another one.