Hi,
Does anyone want to explain basically how you are using SVG files in your game development? I was wondering how practical of an option is SVG for cross-platform implementation for certain things like GUI creation.
Hi,
Does anyone want to explain basically how you are using SVG files in your game development? I was wondering how practical of an option is SVG for cross-platform implementation for certain things like GUI creation.
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer
SVG graphics are really slow to render in games. They do have uses occasionally.
I use them in maps when I need to zoom the image. You keep a crisp clean map at all levels of zoom. Doing the same with bitmap images gives you all sorts of scaling issues.
Converting filled SVG polygons to triangles is not a trivial task, but it's a task we have code libraries available for, so it's quick to implement.
I'm sorry about any spelling or grammar mistakes or any undue brevity, as I'm most likely typing on my phone
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