The public transport is nice if you live in a city where that is usable. Wikipedia says Melbourne's population density is 1,567/km2 (4,060/sq mi), which certainly helps with having an "every few minute" shuttle. Living in the second-most populated city in Australia does have urban advantages.
Poking through the cities that interest me for game studios right now, only a few come close to that. Most cities in the US are not very dense, instead they have suburban sprawl. There are a few cities that are sufficiently dense will have major mass transit options, such as the the Bay Area Rapid Transit (BART) system that runs through San Francisco, San Jose, Oakland, and more, with shuttles directly to Sega, EA, Zynga, and a bunch of other studios.
But for most of us, parking lot espionage is a very easy way to see roughly how many people stick around after main hours.