I''ve read some posts about people using multi-monitor debugging, but when their application uses DInput to take control of keyboard/mouse they have problems getting the focus back to VC++ on another monitor and then back into their app.
Some people have replied and said that the keyboard shortcuts for debugging will still work, you just don''t use the mouse to click buttons. However, what if your game uses those keys for something? Which one takes precedence?
Any other things I should know about using DInput with multi-monitor debugging?
Any help is appreciated.
gameguru4@yahoo.com
DInput + Multi-monitor debugging? How does it work?
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