but I personally think it would be kind of cruel to prod people into developing their designs into the greatest concepts ever just to know that, at the end of all that, they still won't be able to even begin to make it.
Good point. I know both sides matter, and I guess they should be mentioned side by side.
But the heart of game design is always going to be the emotional thought "Wouldn't it be cool if...?"
Yes, good point. That is what should make making games fun (trying to do that cool idea you have).
When you say "here," do you mean gamedev.net overall?
Yeah, overall (after looking through the forums a bit). Perhaps the game design forum isn't the place for game theory and game mechanics discussion?
I think you are seeing a lot of technical questions because they are "harder" and game design is "easier."
Good point. Although I guess the issue is establishing the difference between what is Game Making and what is Game Design. Now that I think about it, it would be the difference between making an iPad and designing an iPad. The factories make it and Johnny Ive designed it. It took a certain amount of consideration on how things would come together during the design part, but once that was done, the making part was just a step by step process.
Likewise, defining extra features not by "how cool they sound" but by "which objectives they meet" requires more thought/skills.
Yes, exactly! The reason iDevices were better when Steve Jobs was around. That is my issue, I don't see much thought and consideration going into making/designing (both) except for the time takes to do the technical stuff to get it going. The reason EA still makes the same game with a new title every year. Not many new games being made (although I have seen some indie games that are branching out). I mean, who is making a new genre these days?
Though another sad thing, is that game designers often jealously guard their designs, afraid of poaching and stealing.
Ahh. I can see why that would be an issue as to why specific game design aspects aren't mentioned. That must be it! People want to get their stuff working and going, keeping it a secret until it is finished. So they come here to get technical help, meanwhile being cautious not to reveal what they are working on. I guess that explains it.
Or did you (Tutorial Dr.) actually mean by "game maker" someone who designs board games and card games rather than electronic games?
I honestly think they should go together (table-top game making and electronic game making). I mean, for a game to even be considered a game in the first place (according to game theory) it must first meet certain criteria.
I honestly do wonder how many people who actually work in the industry (of making electronic games) actually know game theory. I didn't know that such a thing was so studied myself. Even knowing game theory will help you to play games better, and to actually be able to tell whether a game is actually a good game or not.
I am sure that knowing game theory is not necessary to creating something fun, but even if it is unintentional, you are going to have some element of game theory in your game, it would help to understand your game as pertains to game theory so that you can fix issues with your game (game play issues). I am not talking about technical issues, but issues like, "I don't like this feature," or ,"You should do it this way..."