Its still only a start, because there is so much to do beyond that.
This is sort of my point, but the other way around. I get all the modeling and uv unwrapping and I have several ideas. I have bunches of testing demos for games and stuff. But I began to wonder "what is a game really?"
This opened me up to new ideas as far as making electronic games is concerned. So I saw that there is much more beyond just the modeling and the programming and the cool ideas.
I figure that if I ask the average game programmer or level design artist or character design artist if they can tell me the role game mechanics play in the game they are working on, they might not be able to elaborate.
I guess it is because I am more of the engineer type. I have to know all the pieces and how they all work together. I have to have a clear idea of what is going on at all times.
They call game theory the "Theory of social situations."
That has to be important in games, if not the most important aspect above all else.