his screenshot comes from my own framework - software renderer I wrote,- it is slow (i got 5 - 10 fps with that) but
it is working,- maybe i will ask for help here if someone could
help me to optymize that)
this is pure geometry raw triangles (no colors, no normals)
this is exactly 285 321 triangles here, colors come from flat shading of 3 randomly setted light
Yeah, that is a lot for a single model as I suspected. For PC game use you might want to target to anywhere from 1% to 20% of that depending on how you want to use it. :)
Optimizing would require good 3D modeling experience since you usually remodel lower poly version and bake a normal map based on the difference. The automatic polygon reduction tools don't really work on hard surface models in a meaningful way.