Yes, even if doable it will still be confusing and unintuitive as hell to casual players. One currency and valuable one (player needs it) is extremely preferred :)
This all said, it may be too complicated to both design and present to the player.
Random related toughts:
- or maybe do not make the factories pay wages to population and use some other workers redistribution system? (althrough, I kind of find it cute that those virtual peoples earn money)
- or maybe a "produce money" facility (like a gold mine/mint)? They player could build that one if short on cash.
- as a player I start to feel that maybe the automtic wage system is not the best one, I mean, shouldn't I have some button to set these wages manually (low/average/high) per factory/globally? Althrough, I fear useless micromanagement here.. Not sure.
- I like the concept of peoples owning stuff/money. Maybe add separate stockpile of posessed good for each social group (peasants/miners/labourers/clerks) per region? They would buy these and slowly use them up (not all in same turn), so if they player can't deliever (no goods available) they won't immediatelly start rioting but will simply will save their money for later and try to buy these "low on their private stock" things from the player/country next turn?
- I start to feel more and more that there should be some tiny group of "aristocrats" group (they could earn money based on farms efficiency - not paid by the player, the money comes from thin air).
- and similarly, maybe "capitalists" group that don't work either and just provide a lot of income to the player (but they need a certain amount of factories to "survive") or maybe "merchants" group?
LOL, indeed.
Acharis has many similar threads
As for the rest of the post I'm not sure I understood it. Were you refering to riots of the people from the "Dictator - uprising" topic?