Standard of living mechanic
I was thinking, the Anno1xxx/Caesar/Pharaoch "tiers of people that require more advanced goods" does not fit with the rest of the mechanics so well, yet I like the concept. So I thought, how about a button to increase "Standard of living" (consumption of goods) for all your population?
At the beginning people require just food and almost nothing more, when you increase/upgrade the standard of living they start (gradually, not like suddenly 100% population require fancy sugar) demand/consume more/different goods. It affects all your population, but the classes (peasants/labourers/clerks) are considered separately (so peasants will basicly need almost nothing for the whole game while higher classes would require more and more luxuries; therefore if your country has mainly peasants and high standard of living they still would be consuming a modest/low amount of fancy stuff since mostly higher classes consume it). You can also decrease the standard of living (but the population will be unhappy).
Why the player would want to increase standard of living:
- it positively affect taxes, boosts research, boosts efficiency per worker, boosts growth rate and immigration
- some stuff might be simply locked until you reach a certain level of standard of living
- the population will have "expected level of standard of living" which increases over time, you need to meet it or face riots
If you are not able to deliver the goods it decreases the happiness of population (if there is a small shortage (in percentage of needs) the drop would be minimal, so there is no problem with small shortages as long as overall you mostly deliver what you promised).
Questions:
- what you think overall? does it make sense? does it sound fun? do you have a better idea or an idea how to improve it?
- should the standard of living be per province or one per whole country?
- how to "theme/rename" the "increase standard of living" button? it sounds so artificial...