you have to manage the diplomacy between USA, Russia and Europe as well as keeping the different factions in the city happy
I had originally planned on avoiding politics. I debate on the necessity of it. I remember playing the 3rd or 4th sim city and starting to get annoyed with the amount of social politics I had to trouble shoot. but at the same time, I feel like the game improved because of it as well. I'm a little worried about making sure any political engineering remains fun for most players. Do you have any recommendations on the political aspect? how it was presented to you, etc...?
You can actually implement policies which helps to propel your island forward in a certain direction. For example, if I wanted the city to rapidly increase in population, I can basically allow immigrants, regardless of the skill level to enter the city.
Interesting. In most city builders its really about doing things to attract population at all, and not really focusing on the quality of constituents.. I hadn't really thought of tagging a useful nature to the population. but I think thats a great idea.