Hi guys.
Bit of an odd discussion today. I just finished my Text Box Engine and it's pretty sweet! It's very simple to implement and use. And now I'm using it in my JRPG series. However I had a stop and realised something. I never asked how many pieces of unique dialog you see in an JRPG.
What do I mean by seeing text boxes? Well let me produce a sample scene as this is going to be hard to explain.
Jack : How are you today?
Bob : I'm good thanks, how are you?
Jack : Not bad, fought a giant rabbit today?
Bob : You what???
Now in this scenario, there are 4 pieces of dialog. It starts with Jack, switches to Bob, then Jack and then Bob again. So why am I asking this question if it is that easy to count?
Well in my engine, all text has it's own record. Like for example below
- "Jack", "How are you today?"
- "Bob", "I'm good thanks how are you?"
You see this way, if I call the text record with the ID of 2, it will pull up Bob's text. Simple eh?
So again, why am I ask for the average number of unique pieces of dialog? Well the records are in a database. So I need to know roughly how many to expect so I can program that into the engine.
So what do you think? Is 2500 enough? Or should I bump it up to 5000? Or perhaps go one step further and assume 10000?
What do you think? Bear in mind, the engine will be able to be used for any sort of JRPG