@jbadams:
Great input, thank you. I'm a bit in a rush but I'll explore your message and the links in it in detail later on today.
@frob:
Excellent input, yet from a certain product / development point-of-view. What I mean by that is, technologies change and allow for different approaches, and products in general can be like apples and pears, that seem similar yet are also very different from each other.
"If you honestly meant MMO, then I will assume your business plan details things like..." - yes and somewhat and no. The somewhat and no part not due to my oversight, but simply because at this time, that is not a real concern but "down the road" (AKA following "evolution" / versions of the game) they will become an issue. And yes, I meant MMO in the "down the road" project.
"So, did you mean a real MMO, or did you mean a more simple online game?" - thus, MMO in the long run but initially it would definitely be a "limited memberships" type of game. As good as someone can make predictions in terms of business development, there are simply too many variables, especially when going global, such as change of technologies over the years and market development and thus competition, therefore the future holds the answer on whether this project will ever truly become a MMO in the fullest sense of its meaning.
"...there is a link to how to develop a basic online world server in under a day, and develop a simple isometric online multiplayer world in less than a week..." - yup, done that myself already a few weeks ago in one day actually, with the graphics (not gameplay yet) capabilities and layout very similar to the game Jagged Alliance 2. So yeah, that was good fun and instant gratification with successful testing of a few simultaneously connected players.
In terms of funding the development, I have actually developed a new idea here and Kickstarter seems only an "add-on" viability, as the above mentioned YouTube vid also showed in the scenario of that developer, at least.