Why should anyone pay the developer/publisher twice for the same disc?
Well, why should anyone pay gamestop (twice for the same disc) ?
It's not like I sell my game to Gamestop and suddenly 5 used copies appear out of thin air.
But that is exactly what happens when a game enters the second hand market, an extra used copy suddenly appears out of thin air, and if it's sold again, another used copy, each time being played by somebody who could have just bought the game through a channel that supports the development of that product.
Gamestop doesn't make copies out of thin air, they buy used games and resell them. It's perfectly normal and legal to be able to do that. A game that you buy off the shelves is a product, not a service. Going to the theater is a service. The game developper and publisher should not get anything for second-hand games. The only difference between the game industry and any other industry is that they have the means to try and prevent second-hand, which in my opinion should be illegal.
Please tell me again why I can sell my movies in VHS / DVD form, but games in DVD should be forbidden ?
^This +1. Chindril makes many great points that I definitely agree with. If it's not a game, why should someone be able to buy/resell them, but as soon as it's a game stupid DRMs kick in to try and prevent it?
I understand piracy is a HUGE problem and that there aren't many ways to handle it. But the truth is, there will ALWAYS be a way to get around any DRM. People can copy files, hack into servers, steal keys and and do all sorts of stuff. For example, the game The Settlers 7 was a game that featured always-online DRM, much to the rage of fans of the series. Within a couple of months, there was a cracked version you could get through torrents. The DRM was quickly defeated and many people downloaded the game for free, thanks to the various tutorials on sites like YouTube.
There are better ways to handle DRM, and being always-online is a ridiculous, unattractive solution. Having to check-in every 24 hours is a ridiculous and almost worse solution, because it means you essentially don't own the game if you can't connect to the web, and you certainly can't play it if you can't connect.
I'm sorry, but anyone who truly supports Microsoft's decision and calls it "the future of gaming"? You aren't a true gamer, and don't understand the basic wants of the consumer of game consoles. The technology doesn't yet fully support "cloud gaming", as not everyone has even a decent internet connection. I certainly can't utilize any cloud gaming features, as my connection through Charter is fairly poor when compared to services in California. Until everyone has a connection like Google Fiber, cloud gaming shouldn't exist.
It's basically like a luxury item for the rich at this point. And Microsoft apparently doesn't give a crap to the "middle class" of gamers who don't have a reliable connection.
#PS4TheWin