We are five guys that have worked as part-time indies on our upcoming Breakout/Pinball spin-off for the past couple of years.
We are using the java port of Bullet: JBullet for the game, and we just wrote a blog post about using physics in game development. Especially on the topic of intervening in your physics simulation for the sake of gameplay. You can read it here
Did other game developers here find it challenging to find the balance between using physics and intervention?
Of course we are also eager to hear your opinion about our game. We'll try and update the blog weekly.
Feel free to follow us on twitter or on Steam Greenlight
Real time physics in Caromble!
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