[quote name='hpdvs2' timestamp='1357619679' post='5018902']
This made me think of an interesting concept, when first facing some type of enemy, or armor, your troops don't know the weak points in their defenses, and so target anything. (maybe these things don't have heads) But as they learn, and start to become effective, the information of how to beat them spreads. sort of like white blood cells becoming more effective at targeting disease. And of course, the longer a unit has survived battle against another race, the more they begin to instinctively know where to shoot.
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I like this idea. This also gives the player motivation to keep his units alive for as long as possible preventing it from dying by coming up with cost effective units.
Zepher, an alien species with lacks intelligence and merely relies on instinct to battle. Thus, their units are generally weak but due to their abundance in supply, they are rather cheap and can be produced in a very short period of time. It kind of works like Zerg the way and I will be including your idea. Their specialty lies in their adaptation skill. The damage the enemy deal to them will decrease as they come in contact more often with them. But I was thinking, how can contact be defined? Based on how many kills they have, how many times they attacked the opponent, how many times they have been attacked or the duration of contact with them? They have several skills with unique ability as well. Scythe which can slightly close in on the opponent from the distance and launch a sudden attack which deals a lot of damage, Ucra, a mega creature with sharp claws able to hit multiple targets at once. It's special skill would be to jump and stun targets near it's landing area.