[quote name='glhf' timestamp='1334946955' post='4933312']
[quote name='PyroDragn' timestamp='1334946750' post='4933311']
[quote name='glhf' timestamp='1334943967' post='4933299']
[quote name='Tom Sloper' timestamp='1334943082' post='4933296']
[quote name='glhf' timestamp='1334936158' post='4933250']
1. It's not me that is having hard time understanding.
2. The team working with the game designer doesn't have to trust him.. They have to understand him.
3. There shouldn't be anything about trust in business..
1. Yes. I said that it is not only the OP who misunderstands that trust in the game designer is a prerequisite. I know you aren't the only one who doesn't see this.
2. It's the game designer's job to make himself understood. And trusted.
3. Business is ALL about trust. There must be trust, else there can be no business.
50 million downloads!!! You're a shining example of what starting indy developers like me dream to be!
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Let's back off from the high emotionality. I think this is an important discussion, but if it gets vituperative, I'll shut it down.
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Completely wrong on all points.
I am not misunderstanding anything.
People don't always understand stuff, I don't think you have experience in this since from looking at your site you seem to be more of a consultnt for non-indy studios and stuff.. it's completely different.
And busines is not about trust. It's about statistics and research and predictions.. emotions are what kills business.
People who don't understand the game design but decides to just trust the game designer is stupid.
Excuse my spelling but I'm getting really bored because this thread seems to just repeat its arguments over and over.
[/quote]
Every business is about trust. You pay a price, and you trust that you will get a return. You hire a developer, you trust he can get the job done. You buy a product, you trust that it will be the product you expect. You order online, you trust that the product will be sent to you. No business gets an instant return on investment. You invest in something, you trust that you will get something out at the end which was worth the investment. Trust does not equate to emotionality.
With regards to emotions, if you don't put your emotions into the game you produce you're not going to get an emotive response out of them.
glhf, the problem you seem to have with this thread, is that everyone agrees that game design is important. Not everyone agrees that having a "dedicated game designer" is a necessity. You don't seem to understand that having a miraculous Game Design Document is not the same as having a good game designer. Having a game designer that refuses to make changes to his design is the worst thing you could have. If you try to work as a designer with that mindset, you're not going to get very far.
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Says you who don't even understand business.
When I pay a price and expect a return it's not based on trust.
It's because I've done my research that shows a high chance of getting the return.
When I hire a developer, I don't trust he can get the job done.
I check his portfolio and question him and ask for a CV to see if he has the qualifications and experience to get the job done.
etc
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High chance of getting the return. High chance of return = low chance of failure. You could make the choice as logically as you like. But you still do not get instant return, and you have to trust that the return will come in the end. If you design a game, and you hand it off to a developer to be made, you have to trust him to make it. You can do your research, and you can choose the best developer in the world; You can minimise the risk, but without instant return there is always trust involved.
You expect a return on your investment. Your judgement is not based on unfounded trust. But it still requires trust.
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There is always risk.
If you want to work with a designer you can read the GDD and decide for yourself what you think the likelyhood of everything being correct and logical in it.
There's never 100% chance of success... so if you say "Ok I trust this designer, if this doesnt work out I lose all trust in him and never work with him again"... that's so amazingly moronic. It's like he can't read or think by himself.. read the GDD and think for yourself what the chances of success are.
Trust is for people who don't understand business or game design... or whatever they are venturing into.. and can't evaluate stuff by themselves and isntead need to trust someone.
Even 5 star screenwriters for hollywood movies create a bad movie every now and then.. But most of their movies turn out great.