- Breed existing pairs of same creatures to continue the same breed.
- Create new breeds through magic and pieces of other animals eg: the creation of a hypogriff requires pieces of an eagle and a horse.
Whilst I can see this to a degree being done as a social game I must admit this falls more into the vein of my thinking about different crafting ideas that could be implemented into MMO’s (Holy Crap I said the MMO word!). The breeding profession being used as a source for mount and pet creation in-game, as well acting in its own way as a mini-game within a larger game.
Using the above example as a guide I would be interested in other “crafting” professions can people think of that could work in a similar vein. Something out of the ordinary or perhaps even so ordinary that people haven’t thought of it. Also am open to suggestions on how you would think the above example might work in practical terms i.e. timewise limitations etc. but truthfully am more interested in the idea of unique professions, and please expand on your ideas.
Edit: I forgot to mention -- I am interested in the idea of how these professions suggested would be utilisable as effective and ongoing timesinks (without the drudgery that seems prevalent in a lot of the existing MMO's) i.e. a mini-game within a game but as a profession.
Edit: An earlier thread on breeding game within an MMO http://www.gamedev.n...mo-marketplace/
An overview of discussion so far:
Jbadams
A defining of points relating to professions within the context of a game world
Stormynature:
A breeder profession involving the breeding and creation of new/old species developing ingame mounts and companion pets.
Jeffereytitan
A spell system combining a unique affinity for each spellcaster in combination with environmental factors and spell components in which to cast.
Kyan
A robotics/mechanoid engineer that creates multi-functional mechanoids that can be broken down and rebuilt to service multiple different functions dependant on design used.
Zethariel
A teaching profession which could be used to impart skills from other professions over to other players. Contributions: AltarofScience
Locksmith/puzzle masters that solve puzzles in-game to unlock lockboxes/doors etc as well as a design aspect to create locking systems
Piloting/taxi profession in an environment of inherent risk associated.
Altarofscience
A number of different suggestions not truly explored but included:
Alchemy
Operating a sailing/trade ship (or similar type vehicle)
ImmoralAtheist and Hughinn
A crafting system for weaponry and armour utilising a “rather unique” perspective adapted from the "World of Goo".
Mratthew
A bard profession that is probably truer to the principle of a bard than any implementation I have seen in a game.