[quote name='AltarofScience' timestamp='1334154627' post='4930261']
As a list of semi-specific skills I am including and encourage others to include as well:
Climbing
Ship Sailing
Airship Sailing
Mechanics/Repairer
Maigc(contains like 25-100 separate schools you could focus on plus combinations)
Melee Combat
Ranged Combat
Trap Maker
Poison Maker
Acid Maker
Metal Forger
Wood Carver
Oil maker/User
Breeder
Food Maker
Stone Worker
Vehicle Maker
Ship Maker
Airship Maker
Builder
Engineer
Landscaping
Architecture
Artist
Fabric Maker
Thread Maker
Clothier
Shop Keeper
Teacher
Pot Maker
Enchanter
Engraver
Excellent. Now what mini-game (time-sink) variation for each one please
I of course don't expect you to do that, but more am looking for rounded posts in that sense or aspects like your ealier post that bring depth to the entire discussion.
[/quote]
Actually a lot of those skills do have minigames. Sailing and Flying for instance. Alchemy, Forging, Making Alloys and so forth. Climbing has a mini-game, too.
For forging its this:
You make a bar of metal. You heat it up. Then you beat on it and each hit has an effect, mainly flattening. You might want to fold the metal, or make an edge and so forth. You have heating and cooling cycles limited stamina, ie how long you can keep beating before the item is crafted, and so forth.
For climbing its this:
You have ropes or chains or something flexible. You have the option of special shoes or gloves and harnesses. You also have pitons and a hammer. Based on your skill, modified by the lead climber of course, and the steepness of the face plus maybe its handhold score(which you can change by carving handholds) you have a small chance of falling every time you try to move. If you fall you drop down to your last piton just like real climbing.
As I said you can modify difficulty by carving handholds, this was something done by Native Americans at Mesa Verde. You can also leave your pitons and ropes up. You could build and leave a rope ladder. In theory, although it would take a long time, you could carve out steps or the inside of the mountain and whatever other things I have forgotten. I suppose technically this stuff is more crafting than mini-game but the piton and rope part is a mini-game.
Some things don't really have mini-games. For instance art. You just paint. Or sew on shinies to clothes or w/e. Carving sorta has a minigame, its more like a special screen that is a specialized modeling program.
Alchemy is part mini-game and part research. Should you grind or powder something? Boil it? The minigame involves mixing it, adding water, boiling, maybe dealing with precipitates. Did you add an ingredient at the right time, get the right concentration? Stuff like that.
I suppose clothing is a mini-game in a sense. Stitching and knitting and what not.
A lot of things are less mini-games and more special user interfaces. Construction for instance. You place all the building materials, say bricks. You could also have prefabs sorta like a modelling program where you can make a group of bricks and place that group instead of each single brick. And so forth. Ship and airship building works pretty much like making buildings.
I could write you a 1000000 word book on the whole system or you could ask about any specific professions and how I am implementing them, or what some implementations I am not personally using are. Or you could not ask anything. Its all fine with me.