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Single room, Advanced AI characters.

Started by October 03, 2001 08:39 AM
9 comments, last by Ketchaval 23 years, 3 months ago
One experimental game setting that I read when I was (sadly) wasting too much time reading every interview the Deus Ex crew gave, was that instead of concentrating on graphics and level design that it would be interesting if someone could make a game set in a single room, but with up to four detailed Artificial Intelligence characters (ie. detailed either in conversation, or interaction with the player / environment, or both). So the challenge, if you choose to accept it, is to think up a cool game ideas/situations that could be made with such a setting! How about a game where you play an interrogator, trying to find out the plans? Or, anything that you can think of. (Note this has been crossposted in the AI forums, hopefully to see if each forum gets a different type of response!)
simple question :
Would it be fun ?

-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
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Simple answer:
No.

~ There''s no substitute for failure ~
Imagine playing a police psychologist/psychoanalyst who has to interview the four AI characters in order to gain information to unravel a mystery murder. Investigators and forensics people will also bring you information that will either corroborate or invalidate the claims of the subjects. It''s your task to read through their verbal, expressive and emotional responses to deduce the truth.

Fascinating? Yes. Fun on a massive scale? Probably not.
Hmm. I would think that most fighting games could be described as ''one detailed AI in a room.''
It would be interesting to have a game similiar to the sims, but rather than actually being able to directly control the other sims you're only able to interact with them like one person would with another person. However, a game about simply satisfying needs (basically what the sims is about) wouldn't be that interesting when you can't directly control the characters, so I think the game would have to be more about teaching them. For instance, maybe you could teach little billy that destroying his sister's barbies and drinking draino are great ideas

Basically, a game about evil social manipulation and such.

---------------------------
FaceHat Software -- Wear the hat.

Edited by - The Senshi on October 3, 2001 12:02:07 PM
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yeah, nice idea Senshi :0

I''m working on a text-based simulation in a small space now. It''s basically an attempt at implemented what Wav referred to as strategy as plot where NPCs all have attributes, goals, etc and interact with one another. They will develop plans to attain their goals, talk to one another, do daily chores. But I plan to move it into my acual graphical 3d game once it all works in text.

But yes I''m a strong advocate of ppl doing games in text for simplicity to see if the actual idea works.

A CRPG in development...

Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
oh!
Senshi==Facehat on Tiberia? I didn't know that.

A CRPG in development...

Need help? Well, go FAQ yourself.


Edited by - Nazrix on October 3, 2001 7:23:33 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Bomberman springs to mind.
Although, I find that game hard enough without advanced AI
interesting idea... i think if the story was good (and could change each time you play) and the AI was good the game would be fun. the biggest problem i can think of is the interface; it would practically have to understand plain english, as buttons or menu commands would not give enough choices for the player to make a good game... hmmm...

--- krez (a big sig does not imply a big...)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])

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