I'll take any RPG I can get; they can't all be bioware good
They'll never learn if we don't vote with our wallets.
Mind you, when BioWare followed up the estimable Dragon Age: Origins, with the dumbed-down mess that was Dragon Age 2, I lost a lot of respect for their treatment of RPGs. And Bethesda does occasionally turn out a spectacular modern RPG, such as Fallout 3.
Mind you, when BioWare followed up the estimable Dragon Age: Origins, with the dumbed-down mess that was Dragon Age 2, I lost a lot of respect for their treatment of RPGs. And Bethesda does occasionally turn out a spectacular modern RPG, such as Fallout 3.
And they still haven't made Jade Empire 2... Bastards.
On topic, I wish I would have gotten Kingdoms of Amalur instead of Skyrim tbh. That game looks to solve most of the problems with Skyrim while keeping most of the good.
My problem with Skyrim is just how empty it is. It's huge, but running anywhere is boring as balls. I find myself murdering almost anybody I run into on a road in the middle of nowhere just out of pure boredom. I don't see any reason why they can't populate the world a little more/make the world a little more dynamic. All the TES plots seem unimportant because of it. Demons are opening a portal to our world, well I'll just stay about a mile away from the portal. Dragons are running rampant over the countryside, I'll go catch butterflies. I'm a reincarnated god sent to save the world from some super evil, time to pick some mushrooms.
Look at Dragon Age and there's a war going on, so there's always some reason for bad guys to be just around the corner for interesting gameplay to happen. KOA appears to just have monsters all over the place and similar with Final Fantasy. Fable usually had some reason for every non-city zone having enemies in it. I almost always feel threatened in those games, and it gives me a reason to go through the story. In TES I always feel like I'm better served ignoring the main threat as long as possible.
Has crap uninspired graphics for enemies, even ff7 in stone era 20 years ago had better enemy graphics. wow, madcraps are gonna kill me, nice concept art. Enemies have no abilities, simple autoattack - autowalk mobs. Mario in 1960 had better enemies.
Although the original post seems a bit trollish, I'm inclined to agree on a few points. The magic system in Oblivion sucked. There was little variety to the spells. "Ooh, I got lvl 100 destructive magic so now I can launch fireballs and lightning bolts which just do more damage". Illusion spells for invisibility... blah. Summoning to bring in one or two henchmen? boring. If I'm a freaking grand master mage and I command the magical cosmos at my fingertips, I should be able to turn you into a toad if I wanted to. Or, if I encounter another mage, our magical duel should be spells and counter spells, with the winner being the more ingenius caster... Not an FPS duel which reminds me of quake and rocket launchers, except the rockets are now replaced with fireballs... I'd score the magic system in Oblivion and Skyrim about a 3/10. The magic system of Dungeons and Dragons would be about 7/10. The magic system for "Magic: the Gathering" would be 9/10, and the Dofus MMORPG magic system would be around 8.5/10. I really did like the assassins guild missions in Oblivion. The plots where clever and had multiple solutions (ala Deus Ex), and were memorable (best mission was the murder party). The assassins guild missions in skyrim were a bit more mediocre and grew a bit repetitive. Yeah, they were grand in their plots as befitting of an assassins guild, but ultimately, they were linear and didn't present any interesting puzzles to solve. After a point, you exhaust the story plot missions and are left remaining with randomly generated "hunt and kill" missions. I've never found the hack and slash game play satisfying, so if there's any hidden mysteries behind the sword + heavy armor builds, I can't comment on them. Most annoying though, is being over burdened by collecting inventory items. If there's one aspect of realism that detracts the most from the fun, this is it. "Damn, I picked one too many mushrooms and now I'm frozen in place until I choose a valuable item to drop or drink a strength potion".
Though, let's take a step back from the criticism for a bit and look at Skyrim holistically: It's a great game and built well. The music is great. The environments are visually rich. The game has some truly epic moments (though, killing a dragon within the first 30 minutes is a bit jumping the shark imho). Nobody does giants like Skyrim. The ability to play lots of styles and classes adds to replay value. I'd buy the game and play it through to the end. But, its mechanics could be better. I'd give it a 9/10.
Judging from your posting history about RPG games I get the feeling you have nothing against Skyrim, but rather you don't like RPG games. The complaints against controls and graphics are because it's a console port. Honestly though other than the lack of SSAO the graphics were tolerable. I care more about consistancy than Crysis graphics and I got used to the controls after a few minutes. I play a lot of games though.
About your other complaints, how long did you play? I was entertained for 100 hours which is the second longest I've ever played a game for. 72 hours for Oblivion so I'd say it was worth the price.
What a silly, childish post. Also "anyone who played it also sucks".... well since you have so much to say about it I'm guessing it wasn't from just looking at a screenshot. Just saying.