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Multiplayer-FPS issue

Started by February 16, 2012 12:13 PM
-1 comments, last by Florian22222 12 years, 9 months ago
Hi!

I am currently diving into unity. So I tried to make an fps. But I have a huge problem.
Currently I have:
A player prefab is instantiated by a spawnpoint script everytime a player joins with Network.Instantiate().
Every playerPrefab has its own camera which is only activated for the owner.

The problem is that the second one that connects to the server cant see the first one, and so I am getting this error:

View ID AllocatedID: 1 not found during lookup. Strange behaviour may occur
Received state update for view id' AllocatedID: 1' but the NetworkView doesn't exist


Maybe it´s a problem because of the cameras.

Does anyone have a solution?

Thanks in advance!

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