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Switching scenes in Unity3D

Started by January 03, 2012 06:43 PM
0 comments, last by swiftcoder 12 years, 11 months ago
I have a separate scene as a menu for my game and then the game in a separate scene so i would like to know how i can switch scenes while passing a parameter to the next scene so i know what difficulty the user has selected. I know that i can use Application.LoadLevel(1) to load the next scene, but i can't figure out how to save the changes. Maybe creating a gameobject that holds this data? idk

Thanks
There's a thread over at the Unity forums that describes a few ways to accomplish this - take a look and see if it has a suitable solution.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

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