[quote name='frob' timestamp='1318867732' post='4873506']
[quote name='Confirm4Crit' timestamp='1318866314' post='4873493']
I have yet to sit down and...."start".
...
I'm going though the lessons at a steady pace, but I just don't "see" a result. I'm in my freshman year of college, and I have time to adjust my major (currently Digtal Media and Arts), and while I enjoy math and the logic of programming, I'm not seeing an end result to making a game.
...
My question is simply this. While I know I shouldn't ask "What should I do?", because only I know that, I have the urge to ask "Where should I go?" Going to a library or a book store and seeing this same...stopping point. It's odd.
The trick is, I'm not interested in software development. At all. I'd want to apply this knowledge to games first, software second.
And someone says "Games are software, silly."
If someone has been in my shoes and knows of a way out, I'm listening. Until then, I'll push though, and maybe I'll see something I like.
(Edited Quote)
Being passionate about games is VERY different from being passionate about making games.
It's like the difference in being passionate about auto races vs being passionate about being an auto mechanic. Or wanting to travel the world looking at the tallest buildings vs designing those buildings vs building those buildings.
Being passionate about the end result is one thing. Being passionate about the process is another thing entirely.
It looks like this isn't something you are passionate about.
Are you passionate not just about playing games, but instead passionate for the process of making games? Are you passionate about tinkering with rule sets, such as the paper versions of D&D or M:tG or other systems where you physically manipulate everything and run the rules yourself?
Find some things you are passionate about, and follow them.
If you aren't passionate about programming, better to change course now than after spending the money on a degree and spending years in a field you hate.
[/quote]
I love to think of ideas. I am constantly designing ideas, righting out documents, coming up with legitimate ideas. I love to figure out why players do or don't like something, I love the art and science behind the games.
But that sentence makes me sound like the idea guy. I don't have an army of programmers, artists, and composers. I want to get involved in game design, and I love math. This seems like a great idea.
The thing is, I don't want to be the guy sitting and coding, I want to be the guy designing and coding.
I don't want to make software, I want to make games. Games just happen to be software.
I seem to get a 50/50 response when I say this.
"You gotta know programming to get a job in game design."
"No you don't, you just need to be a creative leader"
I don't know, if you magically gave me a development studio, I think I could lead it into a powerful and successful title.
I just don't think that's how the world works right now.
[/quote]
Getting a game design job without being a celebrity or the owner of a company, without a prior game development background ( programmer, artist or possibly writer ) is akin to winning the lottery.
Sure it happens, but I wouldn't stake my future on it!