I mean, this is gonna make me sound silly, but I only want to program TO make my own design prototypes.
I don't want to program. I want to program to aid my design.
Funny, it turns out that to make something good requires skills to be learned and mastered. Yes, if you wanted to make movies you could get a camera and shoot, and guess what you'd end up with a shitty looking movie. If you
really wanted to do it, you need to learn about lighting, framing and all kinds of cinematic story-telling devices. Hell, even if you just want to
write a story, there are rules to be learned.
As for game design, an understanding of how the technology works is important. You are not generating ideas in a vacuum, they have to be implemented on real machines.
Fine, you don't want to be the next Carmack. Nothing wrong with that. But it's never as simple as coming up with a bunch of ideas.
Portal was not the first game to use portals. MSG wasn't the first game to do stealth. It's about execution.
if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight