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Blender .dll redistribution

Started by March 23, 2011 08:46 PM
3 comments, last by Bulbear4444 13 years, 10 months ago
I made a game on Blender but in order to be standalone it needs to have .dll's in its directory. Because blender is GCL it's cool if I redistribute them commercially, correct?

I made a game on Blender but in order to be standalone it needs to have .dll's in its directory. Because blender is GCL it's cool if I redistribute them commercially, correct?



I voted your post down because you were lazy.
http://www.blender.org/education-help/faq/gpl-for-artists/#c2130
Games created in Blender (.blend files) are program output and therefore not covered by the GPL. You can consider them your property, and license or sell them freely.
With stand-alone games however, any data that is included inside the actual stand-alone executable is covered by the GPL. If this is a problem then you should set up the stand-alone player so it reads from external .blend files. A common practice is to include a "please wait, loading..." scene in the standalone, and read level files externally.
The Blender standalone player or the game player can be sold commercially too, but you have to make it available under the GPL conditions.[/quote]
"You insulted me!" I did not say that in the private message Tom Sloper!
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"You insulted me!" I did not say that in the private message Tom Sloper!

Wha?

-- Tom Sloper -- sloperama.com


[quote name='magic_man' timestamp='1300914059' post='4789670']
"You insulted me!" I did not say that in the private message Tom Sloper!

Wha?
[/quote]

Tom this is hardly the place for this question! If you did not have such an objection to private messages I would send you one reminding you, instead try searching your flashback from the '80s website for the quote. I am sure I will find this message posted there at some time in the future.
"You insulted me!" I did not say that in the private message Tom Sloper!
[color=#1C2837][size=2]you should set up the stand-alone player so it reads from external .blend files[/quote]

Is this "saving as runtime"? Or something different?

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