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Graphics under Linux

Started by
11 comments, last by MetalFox 24 years, 10 months ago
Changing colour depths will be in XFree86 4.0. Not only that, but you'll also be able to run a program in a higher bit depth than required (so as a user you shouldn't have to change colour depths).

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Just a simple question. Is writing games that use the X-Windows system for displaying graphics the only feasible way to do graphics in Linux?
Sorry to post a reply to my own message, but I've been away and have just been catching up )

KDE and GNOME are not X-Window APIs - they are desktop environment systems. The APIs they use are QT and GTK+ respectively.

If you want to program a game for the console, your best option is to use the fbcon device (you'll need kernel 2.3/2.4 to take full advantage of it though). If you want to program for X, use DGA/XXA. GGI (and GII for input) allows you to utilise both.

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