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Graphics under Linux
Changing colour depths will be in XFree86 4.0. Not only that, but you'll also be able to run a program in a higher bit depth than required (so as a user you shouldn't have to change colour depths).
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Just a simple question. Is writing games that use the X-Windows system for displaying graphics the only feasible way to do graphics in Linux?
Sorry to post a reply to my own message, but I've been away and have just been catching up )
KDE and GNOME are not X-Window APIs - they are desktop environment systems. The APIs they use are QT and GTK+ respectively.
If you want to program a game for the console, your best option is to use the fbcon device (you'll need kernel 2.3/2.4 to take full advantage of it though). If you want to program for X, use DGA/XXA. GGI (and GII for input) allows you to utilise both.
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