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Detection...

Started by August 04, 2001 11:03 PM
3 comments, last by SPEinstein 23 years, 6 months ago
Hy, everybody... Does someone know about colision and tile detection in an isometric game?
VF Vek
its just like bounding box collisions ..

just make a bounding box (preferred a RECT) around your
objects.

then just check the coordinates whether it collides with the bounding box. It doesnt need to be pixel accurate, since even a near hit is still a hit ..



{ Stating the obvious never helped any situation !! }
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but, i mean, that is for normal things ( squares) i mean, and for "2.5d" games?
VF Vek
SPEinstein,

Same things apply as for a squared tile engine since your data for a isometric(2.5d) tile engine are represented they same way as for any tile-engine. The only difference between the two is the drawing routine.

B2Funny

yups ..

its all the same, try to make simple collision first
btw, what kind of game are u making ?? .. rpg ??

{ Stating the obvious never helped any situation !! }

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