Joining Creative Projects
I do think a lot of writers are also designers though, for a writer/designer it makes some sense to be the one starting a project, although everyone attempting to lead a project is limited by the skills they don't have, whether that's programming or art or what.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
On the other hand, maybe you've put as much time and effort into writing as the programmers have at programming. Maybe your material is manifestly better than anyone elses' they've ever seen. Maybe they can tell just but looking at your dialog and plot that they will be better off leaving the narrative in your capable hands. In that case, you're too good to ignore, and you'll have the freedom you want.
So the question you have to ask yourself is: are you a manifestly superlative writer, or are you just trying to ride coat tails?
The writing process should be creative and without limits. The ideas source and handling it into words should come from the subconscious mind without any interference from the logic of the conscious mind. The subconscious usually completes the idea from a to z and leaves no space for any addition if the writer gave his mind the required time of bringing an idea into being.
Team work spirit and 2 minds better than one will push the writer to apply modification on his work. But he finished his work as good as he can get with no intention of modification.
The only limitation the experienced writer should have is the boundaries of programming and graphics his producer has. His story line should be applicable to the hardware, doable to the programmers, suitable to the artists and acceptable to the producer's project time.
Quote: Original post by emad michael
The ideas source and handling it into words should come from the subconscious mind without any interference from the logic of the conscious mind.
*skeptical*
Personally I enjoy using logic to design my stories.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by emad michael
The ideas source and handling it into words should come from the subconscious mind without any interference from the logic of the conscious mind.
If you are writing something solely for yourself, and you have no need of being paid by anyone, and you have no need to satisfy an audience.
-- Tom Sloper -- sloperama.com
As this suggests though;
http://www.sloperama.com/advice/specs.htm
write out everything.
Get out all of your details, then once you think you have everything covered, ask for opinions on things from friends or co-workers: whether they like this idea, or prefer A to B in games. Bring up a game that is similar to the one you want to make and ask what they liked most about it, what made it stand out, and most importantly; if they would change anything, what would it be?
Do remember that it is all opinion, but perhaps they have thought of something that you hadn't that will greatly improve your idea, or strengthen a specific aspect of yours that was lacking. Maybe they will suggest something as "it would be cool if _" that completely flips what you were going for, or changes an entire portion of how the game will play for the better that you never would have thought of yourself.
Once you have a solid story, descriptions, characters, outline of how the gameplay will work, then find people to help you actually create it. If they love your idea as much as you, they may not see a need to change anything.
This in a way could be a test; describing your game to them should fire them up and make them want to be a part of creating it just as much as you. If not, then either you should probably revise your story or other points, or find someone else to work with. If they don't have a passion for the project, then they most likely won't put forth their best efforts.
Side note:
Yours friends may become annoyed by questioning and badgering for their opinions :P
I'm writing my own script, I've always been writing things and my mind is constantly buzzing with ideas about anything. Though I'm studying graphic design, I do a bit of concept art, a bit of music comp. I've done a bit of programming, but probably nothing that is relevant to anything professional.
I'm constantly changing, adding, rewriting my script for my game (for now it's just one of my creative outlets) but I hope to one day bring it to life in one way or another, prefferably by leading a team, though money will be the big problem ;)
Tom Sloper, I get your idea and agree with. While handling the game plot every cell in the writer's body interact with the story. His thoughts, feelings, emotions and imagination get along with his decision of making a game. Surely he intends to make an interesting and a funny game which amazes everyone.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.