Joining Creative Projects
-- Tom Sloper -- sloperama.com
(You don't have to give any details that you've fleshed out- or anything at all for that matter)
Interestingly, AbsoluteWrite, a writing forum I hang out at, is doing an activity this week which is basically the same as the next step of this design process. They let any registered member of the site submit an elevator pitch (3-4 sentences describing a story). There were 51 entries. Now it's the voting phase - any registered member of the site can see the pitches and vote for one, and anyone who wants to can comment/critique the pitches and post those responses in a forum thread. The one with the most votes at the end will basically be the most popular one (and will win a free book or something small like that). It's much the same as the way our team is going to be voting on concepts starting tomorrow, except I use a different voting process. I have people rate each idea as something they would be enthusiastic to make, satisfied but not enthusiastic to make, or would prefer not to make. Also in my teams case I will be providing several of the concepts being voted on based on the survey results, and will be rewriting any additional concepts submitted by team members to make the style and format match.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
(I'll stop after this, I don't mean to completely through this off topic) :P
The results surprised me a little, I was surprised the spellbar/cooldown type of combat MMOs usually use lost out hard, along with turn-based combat like in most single player RPGs and also solitaire and speedpuzzle/minigame type things. I was also surprised sims were so popular, yet adventure games were not, I would have expected the same people to mainly like those 2 genres. Adventure games came in third though so they weren't extremely unpopular. But RTS and sim are very similar so it makes sense that if one was popular the other was too.
The last time I did this sort of a poll science fantasy (as in high tech + magic) also won, but the winning gameplay genre was RPG with arcade-style combat.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
My concept came in somewhere in the middle, which I was happy with considering that I made a rather large error in how I pitched the concept (as did at least 1/3 of people who submitted pitches: the moral is, always get a second opinion on a piece of writing, no matter how small, before showing it to a publisher).
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.