Making a fish sprite
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
The irregular shape around the eye is weird.
[ Cartoony Fish (jpg) ]
It seems that adding eyelashes is more potent than
changing the shape of the eye. The gill is not drawn
for most of them.
Wai - thanks for the sketches. I think the gill will seem less obvious when I have added the more complex scale and fin texturing, but I will check it again after I have done that. Good thoughts about the eye.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
After you draw enough study pictures, you will start to get a feel for what makes fish look like a fish, then you can focus on specific features, exaggerate some of them, etc. That will take you from realistic drawing all the way down to a cartoon. Oh, and one more thing to mention: it's usually better to use Illustrator as a construction tool rather than a drawing tool. When you sketch on paper first, then scan in the sketch and trace it in illustrator, most things will end up looking more "alive" because human hand movements are usually more expressive (and somewhat easier to experiment with) than plotting points on the screen and dragging conversion handles.
I would personally recommend working with pen and paper to get something that looks cute and expressive (which is the feel I usually go for):
So I decided to go a different direction more like a pseudo-wireframe/polygon look: (Everything but the contour of the body is the same in these two.)
Thoughts? Do you all prefer the upper or lower contour? Or do you think I should go back to scales, and if so what should I do different?
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Then, try shading it like you did on your last two fish so it won't look so flat. I like the first contour (somehow seems more fluid/aerodynamic).
Quote: Original post by sunandshadow
I think it needs to look "dumber" or helplessler (sp?)...
See how the eyes look like out of their orbits...
It's like they have never seen their own ass in their whole life!
oh! And spines! spines spines spines everywhere.
, which I think have probably some of the best humanized fish eyes (in a cartoony style) I've seen around.
Quote: Original post by owl
I think it needs to look "dumber" or helplessler (sp?)...
[snip]
See how the eyes look like out of their orbits...
It's like they have never seen their own ass in their whole life!
oh! And spines! spines spines spines everywhere.
Erm, but, I don't want them to look dumb and helpless? In the game these fish are for, fish are supposed to be cool, beautiful, capable of great dignity or ethereality, and cleverly escaping from you unless you outmanuver them. Like Pokemon or pretty, dramatic monsters in an RPG like Final Fantasy or WoW.
Spines are cool though. This is the basic most common fish (I probably colored it too dramatically), but some of the rarer ones will definitely have spines, double fins, and interesting body shape variations.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.